They are not Strings but floats.
E-4 and E-5 simply means exponential to the power of 4 and power of 5 respectively.
e.g. 1.5E-4 == 1.5 × 10-4 == 0.00015
They are not Strings but floats.
E-4 and E-5 simply means exponential to the power of 4 and power of 5 respectively.
e.g. 1.5E-4 == 1.5 × 10-4 == 0.00015
Love it! Especially the use of the lion heads on the four-poster!
One of the great things I love about RW is seeing the creativity of what people come up with.
I saw somone resizing doors the other day to make shutters for their windows. Brilliant.
This is NPC attributes. I don't really want to have to save them manually lol
Edit: I mean, I have to save them manually, why bother with attributes in the first place?
I feel that when you add an attribute it should be persistent after a server restart.
After testing this is not currently the case.
Hi Red,
On the next API update, can we get access to an event that is triggered when the game starts to play music to a player?
I'm thinking things like:
Hi Red,
and the 2nd number is the total amount of living npcs in the world
My thoughts here. I've set the dead bodies despawn time very high.
I have in the past seen NPCs fall through the world particularly during chunk loading or if a player has a bad ping/connection.
The fact that there are more dead NPCs in the area than living NPCs in the world may indicate that the NPCs are dying, falling through the world, and then triggering a loop of NPC spawns and deaths. This in conjunction with the dead NPCs not being "garbage collected" would cause an NPC "memory leak". Big air quotes here.
I may be able to detect this via the API and delete the NPC.
I am thinking, onNPCDeathEvent, grab the y value, start a short timer, then check the y value again. If the y value is say for example -10 units down on the originally recorded y value on the event, we could make an assertion from this that the NPC has fallen through the world and then call the npc.delete() method to remove it?
Maybe this might work
Perfect. Thanks both!
( I don't think I've used this GUI yet! )
Was bitte ist ein Shopupdate?
Hi Red, I've been looking in the permissions - https://forum.rising-world.net/thread/11483-permissions-new-version/
There is a permission - createown - under blueprints. "Determines whether or not a player is allowed to create new blueprints which only contain his own buildings"
How does this work? Does it require that the land is protected using the built-in area protection, or, does it simply look at who created the construction elements within the area being blueprinted?
I don't think the forum likes AT symbols in links...
Yep a link would be great!
i also have that setting set to true
Weird. No idea then. I do know that the issue was happening *all the time*. After setting to false the issue went away.
Certainly not resources, the server has plenty.
It was Oz who gave me the idea. He mentioned when the server got stuck at 10% loads - he noticed that the world was "rolled back" - sometimes up to an hour (when the database in memory should be writing to file every minute).
Having just written this, maybe it was the AV software that was causing it?
It would be nice to test this theory, but I don't like the idea of almost intentionally putting the server in a position where folk could loose an hours build work.
I know I would be aggrieved.
Edit: *all the time* means at least once if not twice a day.
Forums are for conversations, this is a conversation
It would be nice to see 100 players on a server, but I don't think I've ever seen that many MP players online spread across all server let alone on one
Having said that, since the last hotfix I've had at least one person mention a 10% load issue.
Well turning it off fixed the problem. *shrug*
Also pretty sure there is an NPC cap setting in config file.
Display MorePlease have a look at your log files and see how many npcs you have on the server......
In 3 days after rebuilding the server I managed to get 9992 npcs running around the server.
Other server owners are apparently deleting npcs from the server every few days.
Hope this helps.
I've never deleted any NPCs. I think there are 10's of thousands of them...
I've fixed the 10% load issue. It was running the database purely in RAM (albeit ECC).