Posts by yahwho
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a bit hacky (and may break with future updates)
Hmm 🤔 I may have to rethink this one.... we'll see.
Thanks for the info though!
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There is no workaround for that...
Does that mean you want to change the parent of a vanilla HUD element?
I was hoping to grab vanilla HUD elements and add children to them
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Not sure what these radios are but I'm sure there's a 666 in there somewhere
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https://uxdesign.cc/accessibil…-ux-designer-c3ba775539be
Text should have a colour contrast ratio of at least 4.5:1 against its background.
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exactly!
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Scrolling marquee, next, maybe?
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Is this supposed to be a feature? It looks really horrible imo. Sorry Yahgiggle.
Imagine a new player seeing that server list for the first time with every colour under the sun on it...
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Hi @NomadicTeddybear the issue you are having is caused by missing firewall rules. Seeing IP 0.0.0.0 is normal as it is an IPv4 based routing IP that servers as the default route.
With that said, go into your Windows Defender Firewall, open up Advanced Settings and then add two new Firewall Rules:
TCP 4253-4259
UDP 4253-4259
You could also associate these rules with the following exe:
C:\Program files x(86)\Steam\steamapps\common\RisingWorldDedicatedServer\RisingWorldServer.exe
Edit: So just to add more information; you need to open up a port range as above on your Software Firewall (Windows Firewall) and you also need to either open up ports on your Embedded Firewall (Routers Firewall) or setup Port Redirection on the Embedded Firewall.
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The problem is that I want to interlace with existing HUD elements, so I can't add them as a child to those. Maybe I could somehow grab them... 🤔
I could make a z-layer system myself...
Adding elements to a "render queue" and "set visible" each layer in order.
If that makes sense.
But then again, it may be a lot of graft with very little gain.
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Then again, I also like to be original
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I always close my connections cleanly. Just two cent.
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It's ok, I have a workaround for this one
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