I don't even notice the half naked guy when inventory is brought up.. it's kinda like how I tune out automatically during ads on tv.. I don't even notice it
Your selective observational powers are impressive.
I don't even notice the half naked guy when inventory is brought up.. it's kinda like how I tune out automatically during ads on tv.. I don't even notice it
Your selective observational powers are impressive.
P.S. Great work Red51!
Is there a way to turn of the avatar image when you go into your inventory? Don't really want to see a half naked man each time I go in there
Also: don't know if this is supposed to happen, I usually use creative mode, but is the light facility (L Key) supposed to work in survival? Feels like I'm able to cheat. . . and I'm a sucker for temptation.
Two as in it's been updated
For all you old school (true) gamers
public class WhilePatientlyWaiting {
public static void main (String args [] )
{
String fun = "why are we waiting we are suffocating";
while (true) {
s = randomSort(fun);
if (fun.equals("we we waiting are are suffocating why "))
{System.out.println(fun); break;}
}
}
That is pure genius (and evil) FL47!
That missing semicolon
8pm and 11pm GMT!
From one newb to another - welcome
Ahh I think I have worked it out!
. . .
This was strange. On the placement settings, Up and Down were mapped to PgUp and PgDn, I clicked on Up/Down options respectively and clicked on the physical PgUp PgDn keys on my keyboard but instead of staying the same as I expected they came up as KEY_PRIOR and KEY_NEXT (as show on the right screengrab). I saved this and went back into the game -this still didn't work?! I then went back into settings and remapped them to the Home and End keys (show on left screengrab). . . now this did work!
I suspect this may be some kind of bug relating to a keystroke listener and differences in keyboard designs.
For informational purposes I'm using a Qwerty Microsoft Sculpt Ergonomic keyboard.
Further edit: OK it worked once, and now it's not working again even with the new mappings
Idiot alert! You have to place the blueprint first AND then move it up and down before confirming placement!
Edit
Hi Minotorious - yeah I had tried that but it doesn't seem to work.
Tried + - keys, tried using ctrl with the page up page down, ctrl and + - keys, tried all sorts of "normal" combinations but it doesn't seem to work
Hi guys and gals!
I've made a blueprint for a ground floor. I'm trying to add this blueprint on top of the existing blocks to make a 1st floor.
Is there any special key-press I can use to raise it up? It seems to want to just place the new blocks directly on the old blocks?
if you press Enter the leveling tool appears then no matter how many times you click the water will only go up or down to a certain level.
Thank you! Works like a charm!
(does it show that I'm new to this?)
Awesome! The gatehouse now has a flat moat! CHEERS GUYS!
I shall wait to see if the Friday update address it. Otherwise I'll *try* to flatten the ground underneath first as suggested. I mean every good castle needs a moat?
Oh and the enter key "trick".
The thanks guys!
I'll update this list as and when I think of things Bold writing is new writing
Survival Mode
- Make campfires like the the smelter so that they require fuelling
- Backpacks you can make to extend your inventory size
Creative Mode
- Sound effect blocks, have a toggle key to show hide these special blocks that act as anchor points for sound effects such as creaking and dripping water, etc.
- A better tool for water. The current system is neigh impossible to use on large areas that weave around (like a large moat). Having a dragable paint tool for it would be handy - keeping the surface level of the water at the same height.
Objects
- Portcullis
- Gargoyles
- Arched Doors
- Coloured Glass (thinking stained window creation)
Miscellaneous
- Combine objects so that when someone has created something with - say planks - they can blueprint the component items as a single entity (i.e. when hit with a pickaxes later on the whole object is destroyed.)
- Candles (could make from animal fats) would be awesome for mining
- More Graphics Options (such as max view distance - for those "I know my rig can handle more" moments)
Sound Effects
- When you put meat on the fire a nice sizzling sound effect would be cool
PvP
- I would like to create a PvP server, but, the difficulty therein is that there is no mechanism in place to really support this. What would be good would be if on the server stats the was a integer counter for kills and deaths. This would enable players to have some kind of goal (such as being number one on the list).[/s][/sub]
Well that's my weekend sorted
Yes I can imagine it is pretty frustrating waiting for new content - especially since it's been announced.
With experience in writing Java code myself and with (limited) experience with OpenGL I can only imagine the uphill struggle to write all this code is with a small team. Makes my simple graphical programs look like childs play.
The update should probably not have been announced until it was ready. But then again this is the world of indy developers without the crux of shareholders and boards who have no concept of the actual work itself. Which itself is quite refreshing.