The current gatehouse - castle coming soon!
Fully "functional" fireplaces and latrines
The current gatehouse - castle coming soon!
Fully "functional" fireplaces and latrines
Love the castle!!
Cheers Elspeth!
That's the mark one Mark two (current build) is even bigger
the current gatehouse is even bigger than the first whole castle.
I don't seem to be able to stack items such as raw bacon, tomatoes, etc. Not really played the survival before so I don't know if this is supposed to happen?
I don't even notice the half naked guy when inventory is brought up.. it's kinda like how I tune out automatically during ads on tv.. I don't even notice it
Your selective observational powers are impressive.
P.S. Great work Red51!
Is there a way to turn of the avatar image when you go into your inventory? Don't really want to see a half naked man each time I go in there
Also: don't know if this is supposed to happen, I usually use creative mode, but is the light facility (L Key) supposed to work in survival? Feels like I'm able to cheat. . . and I'm a sucker for temptation.
Two as in it's been updated
For all you old school (true) gamers
public class WhilePatientlyWaiting {
public static void main (String args [] )
{
String fun = "why are we waiting we are suffocating";
while (true) {
s = randomSort(fun);
if (fun.equals("we we waiting are are suffocating why "))
{System.out.println(fun); break;}
}
}
That is pure genius (and evil) FL47!
That missing semicolon
8pm and 11pm GMT!
From one newb to another - welcome
Ahh I think I have worked it out!
. . .
This was strange. On the placement settings, Up and Down were mapped to PgUp and PgDn, I clicked on Up/Down options respectively and clicked on the physical PgUp PgDn keys on my keyboard but instead of staying the same as I expected they came up as KEY_PRIOR and KEY_NEXT (as show on the right screengrab). I saved this and went back into the game -this still didn't work?! I then went back into settings and remapped them to the Home and End keys (show on left screengrab). . . now this did work!
I suspect this may be some kind of bug relating to a keystroke listener and differences in keyboard designs.
For informational purposes I'm using a Qwerty Microsoft Sculpt Ergonomic keyboard.
Further edit: OK it worked once, and now it's not working again even with the new mappings
Idiot alert! You have to place the blueprint first AND then move it up and down before confirming placement!
Edit
Hi Minotorious - yeah I had tried that but it doesn't seem to work.
Tried + - keys, tried using ctrl with the page up page down, ctrl and + - keys, tried all sorts of "normal" combinations but it doesn't seem to work
Hi guys and gals!
I've made a blueprint for a ground floor. I'm trying to add this blueprint on top of the existing blocks to make a 1st floor.
Is there any special key-press I can use to raise it up? It seems to want to just place the new blocks directly on the old blocks?
if you press Enter the leveling tool appears then no matter how many times you click the water will only go up or down to a certain level.
Thank you! Works like a charm!
(does it show that I'm new to this?)
Awesome! The gatehouse now has a flat moat! CHEERS GUYS!
I shall wait to see if the Friday update address it. Otherwise I'll *try* to flatten the ground underneath first as suggested. I mean every good castle needs a moat?
Oh and the enter key "trick".
The thanks guys!