Hi Red,
Will it be possible in the future to control the animations of NPCs?
In particular the animation controller for the NPCs mouth / facial expressions.
Even if this was rudimentary, although phonemes would be amazing
Hi Red,
Will it be possible in the future to control the animations of NPCs?
In particular the animation controller for the NPCs mouth / facial expressions.
Even if this was rudimentary, although phonemes would be amazing
I got the same suggestion in my head! lol
Yes, in theory we can add this functionality, i.e the ability to modify facial expressions I will put this on our list.
However, unfortunately there is no support for phonemes atm... implementing this is a huge task, since there is (AFAIK) no out-of-the-box solution available that's compatible with our audio engine (FMOD). But the game performs some fake lip-movement for bandits when they talk, for example - it's not the greatest solution, but usually it's sufficient...
You're probably asking for phonemes because of this? It looks awesome and very promsing btw! We could provide an API method to enable the "fake" lip movement if that helps?^^
Thanks Red
We could provide an API method to enable the "fake" lip movement if that helps?^^
Yes that would work.
I'm not 100% sure yet how best it could work...
Maybe set the animation to start once the NPCs response has come out of the LLM and then run a lambda where I can calculate a time based on the amount of words the NPC is going to speak and then reset/stop the lip movement animation?
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