can we get an npc.runTo(Vector3f) to make them run to a position? like the npc.moveTo

npc method
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- james1bow
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Right now the game has no specific handling for that... running is currently only determined by the "alert" state of the npc. So you could let the npc run to a position if you set the alert flag.
We want to expand the npc behaviour in the future (and detach this from the alert state), then we'll also update the API accordingly
But unfortunately we have no ETA for that yet.