Bug Report: Unity Version: Missing Pivots on Triangle Shape

  • I think it's a feature, not a bug.


    This two missing points help a lot to make an arch like the one in the screenshot. If they are three points, and not only the middle one on top, it will lead to a lot more mistakes when we place blocks on top of a triangle to make an arch. This two points left are the condition to make efficiently an quickly an arch with this method.


    I hope that will stay like it is now.


  • Well then maybe Red should just get rid of the last pivot point along that edge and make it f'ed for everyone, you know since you're one case point is more important that people being able to line that piece up right in 99.9% other usages. lol :P

    And yes, I was being a sarcastic smartass. lol

    In all seriousness though, when you're working with tiny scale it's way too hard to align the pieces by hand so you really need to be able to use the manual pivot points, which obviously you can't do with those two outer pivot points with them missing.

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