Posts by CursedXistence
Latest hotfix: 0.8.0.2 (2024-12-30)
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1. Tree Trunk (Hollow) is not recognized by blueprint system
2. Scaled mature trees (using blueprint system to scale smaller to sapling size) disappear when placing a blueprint. With this I'd ask for a version of the saplings intended for indoor decorations that don't have the growth mechanic attached to them.
3. With the seasons update we need "indoor" versions of the plants that aren't affected by seasons, winds, etc. and without the leaf particle effect. Also an indoor decor version of the "patch of grass" that isn't effected by seasons / weather effects. -
huh, weird. I just went through and replanted all of my crops yesterday and didn't have a single issue with any of them.
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On the flip side of not having item persistence yet, at least we're not buried in animal dung because of not having composting in the game yet... lol
Also that's a double bed...
must be for a secret February hankie pankie update. lol -
Check your internet speed, also are you using a wired or wireless connection?
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English Instructions For Installing And Using Model Loader Plugin:
IMPORTANT - THIS REQUIRES ANOTHER PLUGIN TO FUNCTION.
ToolsAPI Download
A. There's two important steps to installing the ToolsAPI plugin.
1. The first being that you have to extract the ToolsAPI files from the downloaded file. This should be extracted to your plugins folder which will be located somewhere like this: "C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins", alternatively if you're playing through Steam you can right click Rising World in your Steam Library and then "Browse Local Files" which will open the file location, making it easier to find the plugins folder.
2. Once you extract the files you need to rename the ToolsAPI folder to ensure that it is the first plugin loaded. You can do this by simply renaming the folder to something like .ToolsAPI or 0ToolsAPI . This makes sure it's the first folder in alphabetical order so the game knows to load this first.
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Model Loader Plugin Installation and Usage:
1. This first step like with all plugins is to download the plugin and extract it to the Plugins folder. It gets extracted to the same Plugins folder that you just used for the ToolsAPI Plugin.
2. You have to download the 3D models you want to use and extract those to the: "C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins\ModelLoader\Model3D" folder. It's easier to give each 3Dmodel it's own subfolder in the Model3D folder. The usable 3D model formats are .obj and .fbx
ie.
- ModelLoader
-Model3D
-Bonsai Tree
3. Launch the game and load the world you want to import the 3D model in
4. Press "T" to open the chat window (Not ~ for the Console Commands) and type /ml and press enter.
5. This will bring up the 3D model loader screen Noci has posted in their first post.
6. The first step is to select the 3D model that you want to use from the left side menu. The second step is to select the texture file you want to use, this will typically be either a .png or .jpg file and is selected by left clicking on the file name. The third step is to select the normal map, if the 3D model has one (if not click the slider on the normal map preview window) and then right click on the normal map file name to select it.
7. Once all three steps from step 6 are done the Confirm button at the bottom of the menu will highlight and be clickable. Depending on this size of the model, your system, etc. it can take several seconds or more for the model to finish loading in.
8. You can place, rotate, scale the 3D model with the following controls:
Right Mouse Button = Places 3D model
Left Mouse Button = Cancels Placement
Hold shift and press arrow keys, page up / page down = Axis Scaling
Press - or + (On Numpad) = Fixed Aspect scaling
Shift + Backspace = Resets Scaling
Arrow Keys, Page Up / Page Down = Rotation
Backspace = Resets Rotation
Point Cursor at 3D Model and hold "F" = Options Radial Menu
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Common PLUGIN Issue:
Depending on the extraction program you're using it can sometimes create a double folder when extracting the files:
ie.
-ToolsAPI
-ToolsAPI
When the files were only supposed to go into the first ToolsAPI folder in our example. When this happens it can prevent plugins from being able to load properly. to solve this, simply move the files from the second ToolsAPI folder to the top ToolsAPI folder in our example.
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Hopes this helps for anyone that was having issues understanding the machine translation. -
that looks amazing! thanks!
Yeah no problem, glad you like it.
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I have tried to get the family to let me be able to get the server files. But basically its a Go PHk yourself deal, since his family thinks gaming is stupid.
Just a sort of backhanded idea to possibly try since his family thinks gaming is stupid and refused to "give" you the server files. Maybe they would be open to someone buying the server or even just the HDD that the server files are stored on? Might end up being a "good, glad to be rid of it" thing without them realizing you'd be getting exactly what you wanted.
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Still working on all my Asian builds, but if there's something specific medieval you want just let me know and I'll see what I can build for you if you want.
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To level the ground I right clicked with the hoe. Works same as rake, I think.
If you used the hoe and right clicked with the corn and the other crops that you mentioned about having issues with before like you did with the cotton then maybe try redoing those areas with the rake instead of using the hoe to level the terrain and then see if the plants still grow weird. That way it could help narrow it down to a problem with just the hoe or a problem with the terrain modification mechanics.
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It's just getting in some practice for it's eventual life as a blanket.... lol
Did you raise the garden bed with the rake or did you manually place the dirt? -
There was a cost, but you cheated it. lol
If it had all been made in survival than you would have had to pay for the making of the empty blueprint, but because you did it in creative mode that was negated. Blueprints themselves are currently don't calculate what type and how many of the blocks you use and charge to place it in survival, so what I do in survival is figure that all out on my own and then destroy the appropriate type and amount of blocks to make up for it.
I do hope eventually the game will do all of that itself, but for now that seems to be the best workaround we can do. -
Bug reports go in the help subforum.
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Drill will not repair, nothing does in multiplayer. Assuming this is a multiplayer only bug.
Unless Red51 tossed something in one of the hotfixes, you currently can not repair the mining drill. He's stated he wants a more interactive method for repairing the advanced tools.
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anything I missed adding from other threads? I think I've gotten them all, but if not let me know.
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Looks like a unicorn puked all over an albino cow..... lol
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Since there's no default smartassery for New Years like there is with "Bah Humbug!" for Christmas...
I hope your fireworks get soaked with the tears of 2024 lamenting over you celebrating it's death!!! lol
j/k
Happy New Year to you all as well -
I have a few things in my mind :
- Will there be a recycling system for unused tool, clothes etc. in the new version?
- Do you plan on putting a story or an optional aim for the game?
- Do resources respawn? Rocks, sticks etc. in new version?
- Is there a TPS percpective option in game or is it planned for java/unity versions?
- Will unity version be the default for this game in the future?
Thanks
1. A composting / recycling system would be cool, but don't remember Red51 (the developer) ever mentioning about that being something on the to-do list. should suggest it.
2. Hope he doesn't, part of the appeal is it being a sandbox where we can have "create your own story, lore, etc." possibilities.
3. No
4. Not currently in the Unity Version, don't know if it's planned.
5. The Unity version is the main / default version moving on and the only version still being developed. There's going to be a store page update and the Unity version will be moved to the main branch while the java version will be moved to the beta branch in the next few weeks. Both versions of the game will still be playable. -
I have mine set to U since the middle mouse button isn't working for that function since the update.