Posts by CursedXistence
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These types of technical objects are planned
The objects will be invisible unless you hold another "technical object" in your hands. Most of them will be configurable (e.g. a "water drop" effect where you can define the amount of water drops, direction etc)
I know item world persistence and the such is still a long ways off, but just thought of something that could be really cool.
Having a wind generator block that could be triggered by motion, pressure plate, etc. and when triggered it could blow leaves, etc. around. -
My answer to inspiration is: YES! All of it. I'm up for trying nearly everything, but I guess my inclination is stick to the real world and smaller more intimate builds than larger, epic ones. Though probably a bit idealized as messy tends to be actually much harder to pull off.
Currently, I'm still working on the Safari Lodge/Camp; a tropical South Pacific Island; my own Home USA (just started and surprisingly giving me a lot of trouble getting the split levels to work out. Meters to feet is a big issue to the decimally challenged.) My Medieval tavern and village has sorta fallen into limbo. And in the previous version notably I built Wollaton Hall in Nottingham, UK. I've thought about trying to recreate it in Unity version, but it's only an idle thought. (I'm more likely to attempt it in Planet Zoo.)
I'm trying to stay motivated to play RW, but sadly, I am bored.
I keep running into either block shapes I need that we don't have yet, or needing water blocks, particle generators, etc. stuff to do a lot of the builds and blueprints I want to do so haven't really been building much lately either.
I've actually been thinking about recreating something from Minecraft in Rising World just for something different to do. -
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im absolutely not into anime. some might be less "annoying" than others but in general its not my taste. though millions love it, so why not take it as inspiration
Every once in a while there's a couple that come out that are actually good storyline wise, etc., but overall yeah too many annoying ones, but then again same goes with movies and tv series lately as well.
You mentioned using ai for inspiration, how have the results been that you've been getting from it? I haven't really messed around with it. -
Real life, in my area there are lots of castles and ruins.
Also epic movies like lord of the rings. I'm one of the few persons who is disappointed by what Jackson made of this great story, characterwise and partially storywuse. But i admit the scenery is impressive.
I also read a lot and a good description of a building or area inspires me.
Lately i also use ai to get inspiration and it works very well
I get what you mean about Lord Of The Rings, it's the same thing with me and the newest attempt at Dune. I actually thought the early 2000's sci-fi (Sy-Fy) channel take on Dune and Children Of Dune was a lot better, minus the visual effects of course.
I've been rewatching the anime "Sword Art Online" and think I'm going to build the log cabin from it, could be a cool design to try and I don't normally build things from anime. https://swordartonline.fandom.…i/Forest_House_K4#Gallery -
Particle effect generator blocks for things like steam, smoke, water splash, flowing water, shower head water, fountains, dust, sparks, etc.
Personally I'd like to see the base block be invisible once placed and with and on/off interaction. Maybe add a special pair of googles or special tool that allows you to see the base block for editing?
These would pair well with eventual water blocks and rotation blocks for making waterfalls, irrigation, windmills, water mills, etc. not to mention for chimneys and other usage. -
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This is an older, more simplistic style Torii gate. More suited for home / garden / smaller shrines than the more ornate styles. Typically raw wood, painted wood, or made out of stone.
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BLUEPRINTS:
Wood:
Munetada_Torii_-_2x_-_Wood_1719246333.blueprint
Munetada_Torii_-_3x_-_Wood_1719246374.blueprint
Munetada_Torii_-_4x_-_Wood_1719246408.blueprint
Munetada_Torii_-_5x_-_Wood_1719246438.blueprint
Red:
Munetada_Torii_-_2x_-_Red_1719246656.blueprint
Munetada_Torii_-_3x_-_Red_1719246687.blueprint
Munetada_Torii_-_4x_-_Red_1719246729.blueprint
Munetada_Torii_-_5x-_Red_1719246770.blueprint -
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BLUEPRINTS:
Myojin_Torii_Gate_-_Red_1719149019.blueprint
Myojin_Torii_Gate_-_Tradtional_1719148799.blueprint
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NOTE: There are many different variations of Torii Gates, this is the one most people are used to seeing. The top lintel does have the slight curve to it on the ends, it's just hard to see in the photos.
Will be adding an even older more simplistic style that would be good for home plots / gardens in the future. -
yea, I was doing that and I was like, there has got to be a way to paint textures on surfaces lol. Regular paint is boring, I want textures haha!
Whelp ask Red51 to add a wallpaper texture set then. I know he tries to stay away from purchased online asset stuff in favor of one off custom assets, but there's tons of wallpaper texture packs on the the Unity asset store.
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Note: carrying over this discussion from the steam forums since not everyone here also uses those ones.
Since this is only partially related to Rising World and may contain talk of other games, etc. I thought it would be more appropriate to put this in off topic.
Just curious what everyone draws their inspiration from when it comes to their builds?
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Is there any way to change the surface(texture) of a building element without changing all the surfaces? I want to make wallpaper without the hassle.
If this is not possible, then consider it a future suggestion
Easiest way is to just make a block .01 thickness and put it on the face of your walls and then texture that. Also makes for good practice for making more complex wall designs like with wood trim, decorative brickwork, etc. where wall end up being multiple blocks, etc. layered together.
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Just going to add my unsolicited two cents into this since I was looking it up before and since I'm the one that suggested Asian language translations.
ASCII and ACSII-Extended aren't large enough character sets to support Asian languages, to a lesser extent some other languages can be effected as well.
Dynamic and Unicode works, but usually draws on the os installed fonts, which could be a problem depending on the os and if the end user customized which ones were installed or not.
Google NOTO font family covers all of the different languages when used with the dynamic character set, but to include the full NOTO font family would add a bit over 1gb to the game size.
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Two more unsolicited cents, Personally I think it's worth taking the time to make the font settings changes and even seriously considering merging these translations directly into the game at some point with a gui language setting option.. Multi-language support would definitely be a boost of appeal on the store page when the Unity version replaces the java version.
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PS: RunAndHideGamer if you want me to delete this message and stay out of your business, just let me know. -
No.......back on June 11 you had left this post here........
"Apparently it's going to be an issue with all Asian languages because of the larger than normal character sets and the way Red has the game set since he wasn't worried about localization. Luckily it looks like it's an easy fix on his end."
I had assumed this meant you had spoken to him about this so I did not make contact with him assuming he was aware of the issue with Asian languages.
Does this mean there may not be an easy fix for Asian languages at all.?
Sorry for the confusion, that was just based off of what I found on the net about the issue and my own previous experience developing with Unity. I hadn't spoken to Red51 about it, not my place to.
But yeah it is something he can fix on his end so they'll work, just which method he can use depends on how he has things setup on his end. -
There will be a change to how the languages are downloaded here from this weekend.
Instead of downloading the zip files for each individual language, I will be putting all the languages and updates in the one zip file which will be a small 2 meg in size.
Then it is simply of matter of extracting all the language files onto your computer (2 or 3 meg in total size) into the language folder.
This will make it simpler for me to do the updates in the future.
Have you had a chance to talk to Red51 yet about the issues with the larger / Asian Languages not showing up?
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