Advanced tools (ie mining drill, etc.) can not be repair yet as the developer has stated that he wants a more advanced / interactive method for repairing the advanced tools.
Posts by CursedXistence
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Not a big deal because I had planned for the possibility beforehand and it was an easy enough fix, but I did end up having to uninstall and reinstall the game and manually copy over all my worlds, blueprints, configs, etc. files. Steam ended up duplicating several of the game files in a mix-n-match of the old and new file structure and while the game would load okay it wasn't behaving normally on launch, load, etc.
My guess is it was because I had extra folders for images for posters, etc. that I had manually added so it didn't know how to handle it. Definitely think it was just a one off case because of that, but thought I'd mention it.
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As always thanks for all your hard work and looking forward to the next content update. -
select the area you want to remove and press the del key.
backspace resets the selection area -
It's not the game making that noise..... the aides at the old folks home accidently gave you your little blue pill instead of your little red pill...
lol :p j/k -
Really??? I had not seen that! Got a link?
There's actually an interactive game element to the whole article as well as you scroll through it, those aren't just static graphics.
https://www.reuters.com/graphi…ENTAL-HEALTH/akpeewkqgpr/------
Both Reuters and Associated Press over the years have done a lot of different articles about all the research into video games helping both with physical and mental health issues, this is just the latest one that was published today and is more focused on "Cozy Games" since those are the latest video game trend. -
On the flip side of Benji's message about the game helping with his mental health, I can honestly say it helps me with the physical pain of my disabilities as well. I'll get so focused on working on whatever I'm building that I'll stop feeling so much of the pain.....until I stop and then my body says "WTF were you thinking sitting up for x hours you idiot!!??" lol
It's funny that this topic came up today as there was just another new article on Reuters about how video games help with mental health / physical pain reduction. -
Hi cursed thanks for the reply i have tried PVE = true and false but we are still getting the same problem im totally baffled as to what it can be.
dumb question, did you remember to restart the server after you changed the PVE = True?
Also check to make sure the others don't have admin permissions, that could be causing it as well. Some games have it set up where admins have a separate setting for PVE / PVP that works independently of the main server properties settings. not sure if Rising World is set up like that as well, but worth a look.
Sorry I can't be of more specific help. -
Hi All, im new to this unity version so any help would be greatly appreciated, i started a multiplayer server through a host and went on to play with friends and family however we all get the same problem that we can not kill any animals it just says PVE is not allowed we can gather logs, stone and ore could anyone shed some light what im doing wrong please.
Never run a server for this game myself, but sounds like there should be a setting in the server.properties file to change PVE to True.
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1. Tree Trunk (Hollow) is not recognized by blueprint system
2. Scaled mature trees (using blueprint system to scale smaller to sapling size) disappear when placing a blueprint. With this I'd ask for a version of the saplings intended for indoor decorations that don't have the growth mechanic attached to them.
3. With the seasons update we need "indoor" versions of the plants that aren't affected by seasons, winds, etc. and without the leaf particle effect. Also an indoor decor version of the "patch of grass" that isn't effected by seasons / weather effects. -
huh, weird. I just went through and replanted all of my crops yesterday and didn't have a single issue with any of them.
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On the flip side of not having item persistence yet, at least we're not buried in animal dung because of not having composting in the game yet... lol
Also that's a double bed...
must be for a secret February hankie pankie update. lol -
Check your internet speed, also are you using a wired or wireless connection?
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English Instructions For Installing And Using Model Loader Plugin:
IMPORTANT - THIS REQUIRES ANOTHER PLUGIN TO FUNCTION.
ToolsAPI Download
A. There's two important steps to installing the ToolsAPI plugin.
1. The first being that you have to extract the ToolsAPI files from the downloaded file. This should be extracted to your plugins folder which will be located somewhere like this: "C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins", alternatively if you're playing through Steam you can right click Rising World in your Steam Library and then "Browse Local Files" which will open the file location, making it easier to find the plugins folder.
2. Once you extract the files you need to rename the ToolsAPI folder to ensure that it is the first plugin loaded. You can do this by simply renaming the folder to something like .ToolsAPI or 0ToolsAPI . This makes sure it's the first folder in alphabetical order so the game knows to load this first.
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Model Loader Plugin Installation and Usage:
1. This first step like with all plugins is to download the plugin and extract it to the Plugins folder. It gets extracted to the same Plugins folder that you just used for the ToolsAPI Plugin.
2. You have to download the 3D models you want to use and extract those to the: "C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins\ModelLoader\Model3D" folder. It's easier to give each 3Dmodel it's own subfolder in the Model3D folder. The usable 3D model formats are .obj and .fbx
ie.
- ModelLoader
-Model3D
-Bonsai Tree
3. Launch the game and load the world you want to import the 3D model in
4. Press "T" to open the chat window (Not ~ for the Console Commands) and type /ml and press enter.
5. This will bring up the 3D model loader screen Noci has posted in their first post.
6. The first step is to select the 3D model that you want to use from the left side menu. The second step is to select the texture file you want to use, this will typically be either a .png or .jpg file and is selected by left clicking on the file name. The third step is to select the normal map, if the 3D model has one (if not click the slider on the normal map preview window) and then right click on the normal map file name to select it.
7. Once all three steps from step 6 are done the Confirm button at the bottom of the menu will highlight and be clickable. Depending on this size of the model, your system, etc. it can take several seconds or more for the model to finish loading in.
8. You can place, rotate, scale the 3D model with the following controls:
Right Mouse Button = Places 3D model
Left Mouse Button = Cancels Placement
Hold shift and press arrow keys, page up / page down = Axis Scaling
Press - or + (On Numpad) = Fixed Aspect scaling
Shift + Backspace = Resets Scaling
Arrow Keys, Page Up / Page Down = Rotation
Backspace = Resets Rotation
Point Cursor at 3D Model and hold "F" = Options Radial Menu
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Common PLUGIN Issue:
Depending on the extraction program you're using it can sometimes create a double folder when extracting the files:
ie.
-ToolsAPI
-ToolsAPI
When the files were only supposed to go into the first ToolsAPI folder in our example. When this happens it can prevent plugins from being able to load properly. to solve this, simply move the files from the second ToolsAPI folder to the top ToolsAPI folder in our example.
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Hopes this helps for anyone that was having issues understanding the machine translation. -
that looks amazing! thanks!
Yeah no problem, glad you like it.
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I have tried to get the family to let me be able to get the server files. But basically its a Go PHk yourself deal, since his family thinks gaming is stupid.
Just a sort of backhanded idea to possibly try since his family thinks gaming is stupid and refused to "give" you the server files. Maybe they would be open to someone buying the server or even just the HDD that the server files are stored on? Might end up being a "good, glad to be rid of it" thing without them realizing you'd be getting exactly what you wanted.
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Still working on all my Asian builds, but if there's something specific medieval you want just let me know and I'll see what I can build for you if you want.
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To level the ground I right clicked with the hoe. Works same as rake, I think.
If you used the hoe and right clicked with the corn and the other crops that you mentioned about having issues with before like you did with the cotton then maybe try redoing those areas with the rake instead of using the hoe to level the terrain and then see if the plants still grow weird. That way it could help narrow it down to a problem with just the hoe or a problem with the terrain modification mechanics.
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It's just getting in some practice for it's eventual life as a blanket.... lol
Did you raise the garden bed with the rake or did you manually place the dirt?