ahhh, sorry there was no blueprint attached to your original post, the title says advice, and it's in the blueprints section so thought you were asking for help coming up with something for the ladder.
Posts by CursedXistence
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-10-31)
Latest hotfix: 0.9 (2025-10-31)
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Back face culling, yes
Occlusion culling, doubtful because of transparent / semi-transparent blocks, etc. -
Red51 has said before that particle generation blocks (smoke, steam, water, etc.) are planned.
I definitely agree about needing more textures, there's only so much you can do with recoloring, scaling texture size, etc. to make them look different. Hopefully when more regions / biomes finally get added we'll get a good bump in textures from the new materials. We still need translucent fabric panes as well.
I love the seasons in the game, but we really need separation for indoor and outdoor plants. a potted plant indoors shouldn't be turning with the seasons / getting snow on it, etc.
The big QOL change that needs to be made is we need the ability to scale everything in survival. There's no reason why we should have to switch to creative mode just to scale something. I'd also say that needs to extend to scaling blueprints as well, there should be an option to lock / unlock the x,y,z axis when scaling.
Dynamic fabrics, ropes, etc. would be amazing. I know it can be done in Unity and it would have so many different uses in Rising World.
Streams, waterfalls, etc. and the rest of the regions / biomes and the bio diversity really should be the priority before anything else though since that is the foundation for POIs, etc. and one of the last main mechanics that'll cause people to wait to start a new world. -
Just uploading the blueprint I made for the https://forum.rising-world.net/thread/14389-my-friend-s-cat-died thread so it's in the blueprints section as well.
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99.9% sure like I mentioned before that you can't move the water into Hell. Being able to do that could cause the engine / server to crash and could potentially even corrupt worlds. If someone wanted to be a griefer they could go out into the ocean, etc. and dig a tunnel to hell causing all of the water to drain down into hell and those massive amounts of recalculations would crash / corrupt it. The same should hold true with using the caverns with water in them above Hell as well.
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I had an idea for something this morning, but didn't have the chance to build it yet.
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Smart way to do books

Thanks, glad you like them.
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Toasty and more that a little pokey too... 😈
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There's a small opening on the left and right sides that's just enough to light the camp fire inside. the center square area of the cook top is functional as a grill.
NOTE: When placing the blueprint the grill grate disappears. simple remove the top surface, place a cook grill on the campfire and then replace the top. Dimensions for the rounded block top are 0.05 x 1.85 x 2.40
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USAGE RIGHTS: Can be used in any builds, media, etc. as long as credit is given. -
If possible, please change the properties of the glass and metal blocks so that they do not let water through.
It's on the roadmap under "water" for world generation
"Water collision with construction elements (TBD)" -
SIDE NOTE this forum had a section to advertise your server is that still around?
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Personally I agree with Avanar that cars / trucks won't make it in this year. Red51 already has it planned that there are more regions and biomes to add, the rest of the water mechanics to be implemented, persistent item placement, and some other core mechanics that really are the rest of the foundation for everything else.
I think the next vehicle type we see implemented will be something like minecarts as those are the basis for trains and also probably some type of transport ship.