Another one that's not on the list that's on the roadmap is points of interest.
Posts by CursedXistence
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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I have a problem with the sentences in red! If you don't like that people insult and berate, dont' do it yourself. Besides, this game is NOT minecraft.
He adds things like that in every post because he was reported to and reprimanded by Steam for habitual homo/transphobic, sexist, racist, nationalist, basically everything against the steam community guidelines months ago on the steam forums. Now he constantly adds in little digs like that and still tries to play the victim and drag it all here as well.
Best bet is to just treat it as any other troll and ignore the snide comments. He wants people to react to it, it feeds into his delusional state of victimhood. -
could still build small bridges in something like a small cluster of islands. keeping trains to a chain of islands gives ships a purpose as well.
Not only that but Reed51 had mentioned in the past vessels that could be used for transporting animals. The smaller train size could potentially also allow the use of those as train ferries. The smaller size just opens up so many more possibilities.
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but with the size of the islands i dont find them being very useful. and with the distance from some islands to others building bridges wouldn't fit right. dont get me wrong i would love trains. but wonder if something like a garden train with carts would better fit the game
Not only does that make more sense because of the island size like you said, but the size fits between a minecart and a regular train so it's still plenty large enough to transport players, materials, and animals. It would also simplify the amount of track pieces, etc. because you're not doing different sizes for full sized trains, minecart, etc. -
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NOTE: The doors are non-functional because we currently don't have sliding doors in the game. However, they are properly sized so when / if sliding doors get added it's easy to swap them out.
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BLUEPRINTS:
Wall_Seg_-_Japanese_-_1_Door_1732372824.blueprint
Wall_Seg_-_Japanese_-_2_Door_1732372660.blueprint
Wall_Seg_-_Japanese_-_Door_Open_1732372763.blueprint
Wall_Seg_-_Japanese_-_1_Window_1732372519.blueprint
Wall_Seg_-_Japanese_-_2_Window_1732372570.blueprint
Wall_Seg_-_Japanese_-_Full_Wall_1732372864.blueprint
Wall_Seg_Japanese_-_Half_Wall_1732372456.blueprint
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USAGE: As always you're more than welcome to use any of my blueprints for your projects. I just ask that you give a credit / mention. -
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NOTE: The Anka would replace the fire in the Irori when used for heating and not cooking, and the Kotatsu / Horigotatsu is designed to fit over top of the Irori. I don't have a blanket or solid top blueprint for the Kotatsu / Horigotatsu because I haven't figured out how to make good looking blankets / fabric objects yet.
The Anka does have a small fireplace in it and it's possible to light / extinguish it through the center hole in the lid.
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BLUEPRINTS:
Anka_-_Kotatsu_Heater_1732188886.blueprint
Irori_With_Fire_1732186441.blueprint
Kotatsu_-_Horigotatsu_1732189619.blueprint
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USAGE: As always you're more than welcome to use any of my blueprints in your projects. I just ask that you give a credit / mention. -
Du musst auf das Link Vorschaubild der Textur, einen Rechtsklick machen, dann erscheint ein Untermenü.
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You have to go to the Link preview image of the Texture, right-click, then a sub-menu appears.
I blame Red51 for making a game so addictive to build in that you end up playing for so long that your brain goes to mush. lol
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Entwerder mit [F8] Tool im Creativ Modus oder über die Console "edit texturescale n".
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Either with the [F8] Tool in the creative mode or by using the Console "edit texturescale n".
All the freaking times I'm in the F8 tools and never noticed the click for more options text that brings up being able to change the texture scale. LOL
Thank you!!!!! -
Added "Tatami Mats With Irori" (sunken hearth) on 11/21/2024 to original post.
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There's times when you want/need to change maybe the length of a blueprinted object without changing the height, etc. for example and it's be nice if there was a way to do that. Maybe something that works similar to the manual positioning mechanic?
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There's so many times where you get into a groove building only to realize you've forgotten to change the texture scale and while there's a radial menu option for changing a block texture, there isn't one for changing the texture scale after a block has been placed.
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Something that isn't a discussed feature that I would really like to see is the ability to add our own textures in a custom texture section for the blocks.
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NOTE:
The U shaped sofa fits around the Hearth Mat in my Tatami With Hearth Mat blueprint.
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BLUEPRINTS:
Kotatsu_Sofa_-_Wood_-_U_Shaped_1732169157.blueprint
Kotatsu_Sofa_-_Wood_-_L_Shaped_1732169184.blueprint
Kotatsu_Sofa_-_Wood_-_Segment_1732168674.blueprint
Kotatsu_Sofa_-_Wood_-_C_Segment_1732168749.blueprint
Kotatsu_Sofa_-_Wood_-_B_Segment_1732168626.blueprint
Kotatsu_Sofa_-_Wood_-_B_Corner_1732168521.blueprint
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance. -
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NOTE:
The U shaped sofa fits around the Hearth Mat in my Tatami With Hearth Mat blueprint.
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BLUEPRINTS:
Kotatsu_Floor_Sofa_-_U_Shaped_1732162478.blueprint
Kotatsu_Floor_Sofa_-_L_Shaped_1732164134.blueprint
Kotatsu_Floor_Sofa_-_S_Segment_1732163884.blueprint
Kotatsu_Floor_Sofa_-_C_Segment_1732163916.blueprint
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance. -
i'm quite surprised about how many people are choosing persistent item placement. is there something i'm missing about it that people want it for? i thought it was pretty easy to make fake items with blueprints, and to put chests for storage in the cabinets, so it didn't seem like that exciting of a feature compared to the others...
Sure it's pretty easy being able to make and place fake items, but there's something about being able to see an apple in a bowl, a tool on a workbench, etc. and being able to just pick it up and eat it, use it, etc. that makes it feel more lived in. It's just like windmills, waterwheels, smoke coming out of a chimney, etc. it makes it all feel more alive. -
fresh and clean. 👍
Thanks, glad you like them.
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Can you really use it to sleep ? Like a strawbed ?
The game has a mattress that works perfectly for a futon.
I do have a blueprint that I've posted before that has a western style tatami platform with the futon mattress on it as well. There's also a variant of that one where it doesn't have the futon mattress on it so you can make it look like the mattress is folded away.
Japanese Tatami Futon Bed -
Tatami_-_1_Mat_1731962342.blueprint
Tatami_-_4_And_A_Half_Mats_1731962896.blueprint
Tatami_4_Mats_With_Hearth_Mat_1731962080.blueprint
Tatami_-_6_Mats_1731962163.blueprint
Tatami_-_8_Mats_1731962128.blueprint
Tatami_-_18_Mats_1731962204.blueprint
Tatani_Mats_With_Irori_1732185898.blueprint
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*NOTES:
Tatami Mat Color Code is #533F25
Mats are .05 Thickness
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance. -
Update: 11-18-2024
Added Rokkinguchea
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*Note: Yes I know the title technically says rocking chair chair because I put the Japanese for rocking chair with the English chair after it. lol
Just wanted it to be easy for people to know what it was with a quick glance. -
One of the other main things I'm looking forward to are the particle generation blocks. Those along with the moveable constructions will really add some life to the world.