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NOTE: Handle displayed on the left represents peace while the handle displayed on the right represents war / ready for battle. The swords are worn blade side up, so they should be displayed that way as well.
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BLUEPRINTS:
Katanakake_With_Katana_1733388070.blueprint
Katanakake_1733386242.blueprint
katana_1733386272.blueprint
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USAGE: As always you're more than welcome to use and of my blueprints in your projects, I just ask that you give credit / a mention.
Posts by CursedXistence
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Pressure plates and hidden switches for building secret areas / traps.
Being able to pick the aloe vera and other herbs, dry them on the drying rake and make med kits with it (need an old world version of the medkit)
The old block bench back as an old world version of the modern workbench so we can unlock all the block textures without using the modern workbench. -
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reserved for future additions
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NOTES:
1. Painting / Calligraphy images are from a google images search.
2. It's customary to leave some of the white fabric showing around the edges, this is often different colors / fabric patterns.
3. Blueprints don't save the actual poster image so those are included in two .7z. files.
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BLUEPRINTS:
Horizontal_Kakejiku_-_Blank_1733129983.blueprint
Vertical_Kakejiku_-_Blank_1733129307.blueprint
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IMAGES:
Butsuji-Kake and Kakejiku Images Set 1.7z
Butsuji-Kake and Kakejiku Images Set 2.7z
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USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give a credit / mention please. -
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NOTE: The Katane Tansu top drawer is sized to fit the in-game katana for when/if we can make functional drawers.
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BLUEPRINT:
Tansu_Cabinet_1_1733121471.blueprint
Tansu_Corner_Cabinet_1733203323.blueprint
Tansu_-_Katane_1733208802.blueprint
Large_Cha_Tansu_1733742155.blueprint
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USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask for a credit / mention please. -
Starting a compiled list of the different types of doors people want / need in game. Some were already discussed amongst players on the steam forums so adding those ones here as well. Please provide a reference photo whenever possible. I'll add the suggestions to the compiled list in this first post and place checkmarks when / if they get added.
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1. Shoji Doors - Double sliding doors
2. Pocket Doors
3. Barn Doors
4. Bi-fold Doors
5. Gothic Door (arched top)
6. Dutch Door (top and bottom sections operate independently of each other)
7. texturable doors (for making own furniture, etc.)
8. Shutters
9. Trap Doors - Floor (also a texturable version for hidden doors)
10. Texturable door (for making hidden doors)
11. Round Doors (like from the hobbit houses in Lord Of The Rings)
12. Automated Sliding Glass Doors
13. Safe Doors
14 Revolving Doors
15. Garden Gates
16. Drawbridge
17. Exterior / Front Doors
18. Portcullis
19. vertically opening / closing doors. -
Added elevated platform variant - 11-30-2024
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BLUEPRINTS:
Calligraphy_-_Brush_-_Set_1732945931.blueprint
Calligraphy_-_Brush_-_Light_1732945883.blueprint
Calligraphy_-_Brush_-_Dark_1732945857.blueprint
Calligraphy_-_Brush_-_Ink_Well_1732945872.blueprint
Calligraphy_-__Brush_-_Ink_Stick_1732945957.blueprint
Calligraphy_-_Brush_-_Ink_Spoon_1732945918.blueprint
Calligraphy_-_Brush_-_Ink_Bowl_1732945944.blueprint
Calligraphy_-_Brush_-_Holder_1732945900.blueprint
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USAGE: As always you're more than welcome to use my blueprints in any of your project, just give credit / a mention please. -
Yes, but I think that isn't an easy way to implement such a possibility. A wish . I miss some stone textures from the Java-Version and also
an additional stone texture for the terra blocks or for terrain processing.
Granted it's been years since I've used Unity for game development, but it used to be a simple matter to add user created textures, more so for the simple block shapes that Rising World uses compared to complex 3D models, but there were multiple ways to do it.
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Some more stone and wood textures are also needed. More tile textures would also be nice.
I miss the ability to create my own texture packs.
I'd love to see the old block bench from the java version be added to the Unity version as a old world version of the modern workbench to allow the full use of all textures without having to have the modern workbench. I think that'd be a great way to add a custom textures category so they aren't mixed directly in with the official textures and as you said, would allow for the creation and sharing of texture packs.
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Well, I think a "liquid" texture is needed, even using it with the multi shape blocks.
A texture of the same type of the water in the game (texture that actually moves) could be great.
Would be great have the ability for painting that textures, for emulate blood, milk, honey, etc, etc; and the opacity of that colored texture.
Red51 has said before he plans on adding water blocks, good ideas on the painting / opacity part of it.
Another texture I really want to see on the game (but I don't know if it's possible for reasons of performance) and forget to mention it to red51 before:
MIRRORS
Please...
Unity is capable of doing mirrors, but unless they've changed it it's basically creating another camera inside the game that then displays that on the mirror surface. Only having a couple isn't too bad, but the more you have then yes it does impact performance rather quickly. That's why most games cheat a mirror effect and you usually only get this blurry shadow projected on a mirror like surface.
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BLUEPRINT:
Butsudan_-_Kamidana_-_Elevated_1732951879.blueprint -
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BLUEPRINTS:
Butsudan__Kamidana_-_Full_Set_1732698739.blueprint
Butsudan__Kamidana_-_Temple_Style_1732696283.blueprint
Marble_Candle_Stick_1732698636.blueprint
Marble_Incense_Holder_1732697390.blueprint
Marble_Offering_Bowl_-_Rice_1732697940.blueprint
Rin_Gong_1732692808.blueprint
Marble_Incense_Bowl_with_Incense_1732697547.blueprint
Marble_Offering_Bowl_-_Biwa_Loquats_1732698009.blueprint
Marble_Offering_Bowl_-_Sake_1732697977.blueprint
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USAGE: As always you're more than welcome to use my blueprints in any of your projects. I just ask you give credit / a mention. -
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BLUEPRINTS:
Jizo_Statue_-_Red_1732674427.blueprint
Jizo_Statue_-_Blue_1732674446.blueprint
Jizo_Statue_-_Green_1732674463.blueprint
Jizo_Statue_-_Painted_1732674480.blueprint
Jizo_Statue_-_Stone_1732674201.blueprint
Jizo_Statue_-_Bronze_1732674500.blueprint
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USAGE: As always you're more than welcome to use any of my blueprints in your project. I just ask you give credit / a mention. -
And Amber.
I put Gemstones / Resins (Amber) / Minerals under the same one in the compiled list because many of them use the same textures recolored and/or slightly modified. Didn't want you to think I was ignoring your really good suggestions in the compiled list in the first post.
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Since we already have compiled lists for things like missing block shapes, wanted plants, etc. figured it was time to start one for textures as well since the more people are building the more they discover things they want / need.
Whenever possible please provide a reference picture to make it easier to know exactly what you're looking for, especially for things like brick patterns, etc. This would make it a lot easier for Red51.
I'll add everything people suggest to this top post and then edit with a checkmark next to them when / if they get added.
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COMPILED LIST:
1. Bamboo - Green and Brown Bark and Wood
2. Paper
3. Rubber
4. Leather
5. Silk
6. Velvet
7. Knit Fabrics
8. Mother of Pearl
9. Gemstones / Resins / Minerals
10. Fur / Animal skins
11. Braided / Weaved Textiles
12. More metal textures (Damascus)
13. Liquids (ability to adjust opacity)
14. Mirrors or Highly Reflective Mirror-like Textures)
15. Roman Brick (Brick / Stone layers)
16. European brick (Thinner Bricks)
17. Mahogany -
Wow, beautiful
Thanks, glad you like them.
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NOTE: The smaller table is sized to fit alongside the Irori blueprint
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BLUEPRINTS:
Rectangular_Chabudai_-_Small_1732526378.blueprint
Rectangular_Chabudai_-_Large_1732526416.blueprint
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USAGE: As always you're more than welcome to use my blueprints in any of your projects. I just ask that you give credit / a mention. -
BUG REPORT:
VERSION: Unity 0.7.5.2
FREQUENCY: Intermittent
EFFECTED ASSETS: Cylinder and Hollow Cylinder interaction
DETAIL: When trying to place a cylinder inside the opening of the hollow cylinder (for example to make it look like an exposed dowel head) the cylinder doesn't always appear. Sometimes placing the cylinder first works, other times placing the hollow cylinder first works and other times neither configuration will work. It works fine if the cylinder is smaller than the hole, this happens when you try to place a cylinder the exact size of the hole.
Sometimes quitting to the main menu and reloading solves it.