Posts by CursedXistence

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    Hello everyone,

    thanks again for all the tips:thumbsup:

    Quick question : What's your key layout? Is it the original, or are there any secret or special tips?:saint:

    I personally stick with the default key layout as even with my arthritis it's easily to control everything and easy to remember the keys.

    The only thing I had changed was using the middle mouse button to duplicate a block, but that stopped working for me a couple of updates ago.

    You missed Venus flytrap. And a few others. But the Venus flytrap is soooo important. 😅

    Think I'll go through and redo the whole list adding the scientific name, common name, region found, etc. for them and maybe even see if I can find different asset packs that have the plants in them that fit Red51's criteria, etc. Maybe that'll nudge him towards adding some to the game.

    1) This belongs in the Multiplayer section

    2) Administrators are not always also the server owner. Larger servers tend to have multiple admins that help spread the duty throughout the day / night.

    3) Yes, server owners set the rules that players, other admins, etc. must follow.

    4) No, Admins are not always right.

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    The best / longest lasting servers are the ones where there's actually a sense of community and commonwealth, the world has enough tyrants. Sic Semper Tyrannis

    Lime based plaster has been around since 7500 B.C. and Earthen plaster even longer than that, but it requires a "Modern Workbench" to make... please someone make that make sense. lol

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    REALLY need to bring back the Block Workbench from the Java version. This primitive stuff requiring the Modern Workbench it nuts.

    I don't have an answer to your question, but do have a question for you. Why are you using two slopes to make a triangle when there is a triangle block already?

    What is U.M.A. ?

    Unity Multipurpose Avatar aka U.M.A.

    Very simply put it's for character creation / customization.

    more technical explanation

    It allows for an optimizes multiple layers of clothing instead of the current one layer that we have right now. Think of it like being able to put on a shirt, coat, and scarf at the same time whereas right now our characters basically take off their shirt to put on a coat. There's a lot more than can be done with it, that's just one example. It's also been around for years and well supported so there's tons of different character models, etc. available for it along with countless accessories like clothing, etc.

    https://assetstore.unity.com/p…3d/characters/uma-2-35611

    Cloaks and capes would be cool, so you can get extra warmth in winter! and you could upload a image on ur cloak

    I'm still personally hoping eventually Red51 switches to using U.M.A. and it's framework for the characters. It makes multiple clothes layers much easier to do while still keeping the performance for lower-end systems. Not to mention it would very greatly expand character customization.

    It's definitely good to have more options for baits. Although corn is very easy to obtain (much easier than earthworms or guts), so probably it would be better to have a recipe which requires more ingredients to craft a corn-based bait :thinking: I will think about that...

    Or another option (especially once food spoilage comes into play) could be stale bread for freshwater fishing. That would require a lot more steps and give a reason to use stale bread.

    Tried the fishing just to get an idea of what it's like for building a fishing hut for a village build.

    My suggestions:

    1) An option for the cursor to auto-hide when the fishing rod is equipped / line is cast.

    2) The ability to use corn as bait (works well irl and doesn't require killing anything for those that eventually want to catch and release fish when we can eventually tame / stock ponds, etc.)

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    Save an animal, eat a human.....would solve so many problems. lol

    (had to get a joke in there, although a vegetarian making suggestions for fishing in a game is a joke in itself)

    There have actually been a few discussions about this... I think we can finally get it into the game with the next regular update... CursedXistence is eagerly waiting for it too^^


    I'm just a little unsure about the standard size of the torus. It would typically be one block across, but not very tall, so it would be more like 0.1 to 0.2 blocks high or thick. Does that roughly match your idea?


    What, little old me....nah not at all... only been waiting for it since the beginning of time... lol

    Jokes aside, there's only a few block shapes overall that are still missing after the last group you added and torus and torus segments have seriously been one of the most requested ones. Being able to make more realistic looking ropes / bindings will definitely be a big game changer for us builders.

    Would be nice if the sickle would have 2 modes. Left mouse would cut grass and it won't grow back, right mouse button would cut grass but it will grow back over time. Or any other solution to only temporarely remove grass. Plus an option for admins to set grass growback time.

    It's been tossed around a few times in discussions. Personally I like the idea of the grass growing over time. I think it could be cool to come back to areas after a long time and seeing nature retake an area. Even having it where you cut the grass and it gives enough to manually replant it plus a little extra (like what happens with tree saplings) would be nice.