Posts by CursedXistence

    Adding custom music tracks is problematic... in multiplayer, this requires us to sync it with other players, but this would cause a lot of trouble in terms of copyright (because most likey 99.99% of the music that is played would be copyright-protected music). I'd prefer to have a plugin for that instead.


    But when it comes to sound effects, it's our intention to have a creative mode tool to place sound effects in the world. It wouldn't be custom sound effects though, but we will offer a lot of different sounds (nature sounds, city sounds, interior sounds, engines, machines etc) :D

    I can't speak for anyone else, but personally I'd love to be able to add custom music even if it was restricted to single player usage only. Don't get me wrong it's nothing against the music you have in the game, would just be nice to be able to fit the theme of my world.

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    Unrelated question, is it possible for you to eventually change the blueprints so it saves custom images used for posters, etc. in the actual blueprint instead of having to upload them separately?

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    Hope you had a good holiday if you celebrate or just a good day if you don't

    A pot is a great idea, but probably something we wouldn't see until the water bucket / rest of the water mechanics are implemented.

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    Personally what I'd love to eventually see is each protein, fruit, veg, etc. having it's own base stats. Then like with your suggestion of a pot we could pick what veg, meat, etc. we want to cook together and it would combine those stats for the full meal. This way instead of having set recipes we could just create our own. Same thing could be done for cooking a lot of other things like pizza, etc. as well, but then there could still be set recipes for things like bread, pizza dough, cookies, etc.

    The same mechanics could also be used for brewing medicine making, etc. and really open it up to a lot of fun experimentation , sharing of info, etc. Most games just go with a limited selection of predefined recipes.


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    NOTES:

    1. Because signs, etc. don't keep the text in blueprints and because a large part of the overall build requires special terrain I'm including the full world save along with just the blueprint.

    2. The default spawn is set directly in front of the main park plaza. The world is also set as creative, and to start at day 99 of winter.

    3. This could be reconfigured for other holidays / festivals as well.

    4. I tried to keep it as non time period specific as possible.

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    USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give credit / a mention

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    Is the middle mouse button maybe also used somewhere else (e.g. for interaction)? This prevents the "copy block" from being executed unfortunately...

    Nope, it's not assigned to anything else, I just checked it again before replying to make sure I didn't miss anything the last time. It was working fine before the seasons update, hasn't worked since. I tried it again earlier when I was playing and middle mouse button still isn't working for it, but a key bind on the keyboard works fine. And yes, I'm sure my middle mouse button is still functioning.

    11, more flowers ... and the possibility to pick and plant them (like in the java-version) :)

    +

    13. medicinal plants ... (suggestion) the possibility to harvest them like the vegetables, gives 1 medical plant and 1 or 2 seeds; the seeds can be used to make a garden with medicinal plants :)

    I actually found two Unity Asset bundles that have lower tris, appear to match the game aesthetics, and would check most of the wish list, but Red51 won't let me donate to the cause. lol :P

    I have a suggestion for the F8 menu (Edit textures on already built blocks): Will there be any way to edit besides the textures... The scale of these? In addition to giving us the data on the scale sizes in those already built blocks?

    With F8 if you bring up the menu and then the change texture, right click on the texture preview on the right and it gives you the option to change the scale. It'll show what the default scale of the block is.

    That worked! Thanks! I wouldn't have thought of doing that so soon after an update.

    Sometimes despite the best efforts of developers, Steam has issues updating games completely. I've actually started to get into the habit of manually verifying the games files after updates, especially the big updates.

    We have threads for missing / wanted block shapes, doors, textures, etc. so time for one for plants as well. Add your suggestions and reference photos when possible and I'll add them to the main compiled list.

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    COMPILED LIST:

    1. Bamboo

    2. Cherry Tree and Cherry Blossom Tree

    3. lemon Tree

    4. Orange Tree

    5. Pear Tree

    6. Coffee plant

    7. Tea plant

    8. Cabbage

    9. Onion / Green-Spring Onion

    10. Bonsai Trees

    11. more flowers

    12. herbs

    13. medicinal plants

    14. cattails

    15. Lotus

    16. Boxwood Hedges (ie. rectangular/square, spherical, conical)

    17. ground cover (ivy, etc.)

    Lots of animals for me. I turned animal spawnrate up a bit, and bandits down to 40%. Yet to see a bandit, and I'm fine with that!


    I too seemed to start in Spring and will have to set sail eventually to find the arctic or arid regions. I really wish he'd reconsider and make larger continents with multiple biomes as well as smaller islands. I've got my days set to 30 minutes so as to get to the new seasons sooner. But a day that passes that fast is sort of a pain and I'll probably change it to longer.


    And/or make all ores available everywhere but make gold, aluminum, tungsten etc. rare and at certain levels.

    even larger continents with fresh water lakes, rivers, streams, waterfalls, etc. would definitely be nice. Same with needing tropical jungle biomes and bamboo forests.

    Understood. I've hiked around quite a bit as well. Tried a few more seeds and sailed to check out several biomes. Hiked across the desert and explored a lot of a winter region as well. Still no animals anywhere unless I spawn them by command code.

    hummm weird, maybe try verify your game files?