Terrain ramp? Also lighting bug/improvement

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Latest hotfix: 0.8.0.1 (2024-12-20)
  • Is it possible to have the terrain area/block creation widget be able to tilt so that we can create a smooth ramp instead of lumps or steps? Related: the smooth tool is good, but also useful would be a flatten to a level tool. (select a spot and flatten all around it to that level.)


    Light shines through walls--it seems to go mostly through seams or joints even when there is not actually a crack. And, the sun/moon light shines through buildings when it should really be dark with the light only passing through windows. Thus a construction without windows should be totally dark when door is closed.


    Dimmable, lights would be much appreciated, or a setting to dim all placed lights. Or just make them uniformly less bright. (Lantern specifically is the one that seems too bright.)

  • Is it possible to have the terrain area/block creation widget be able to tilt so that we can create a smooth ramp instead of lumps or steps? Related: the smooth tool is good, but also useful would be a flatten to a level tool. (select a spot and flatten all around it to that level.)


    Light shines through walls--it seems to go mostly through seams or joints even when there is not actually a crack. And, the sun/moon light shines through buildings when it should really be dark with the light only passing through windows. Thus a construction without windows should be totally dark when door is closed.


    Dimmable, lights would be much appreciated, or a setting to dim all placed lights. Or just make them uniformly less bright. (Lantern specifically is the one that seems too bright.)

    Red51 has said we're going to be getting dirt, stone, etc. terrain textured blocks in the future, then we'll be able to make better ramps.

    The thing with the lights is a voxel game / engine limitation, just like having fog in the buildings, etc. not really anything Red51 can do about that.

    Red51 has said the lights were getting settings for all that in an update.

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