Bug Report
Version - Unity 0.80
Issues - weird manual position movement
This just started with the 0.80 update but I'm having weird movement issues with the manual positioning when the grid is scaled down, especially to it's smallest size. It's especially bad when trying to manually position blueprints. There's two parts to this issue I've noticed.
1. input lag / not always registering
2. sometimes when trying to move down for example it'll properly move down a bit but then it'll stop, skip grids, move in a different direction instead of down, etc. things like that.
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Bug Report
Version - Unity 0.80
Issue - weird grid display when scaled
When scaled down the grid is no longer properly displaying, possibly related to the movement issue at the beginning of this post. Some surfaces aren't displaying the grid at all, some are, and some are only displaying the vertical grid lines and not the horizontal lines.
Bug Report, Unity V. 0.8 - Weird Manual Position Movement / Grid Issues
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- English
- CursedXistence
- Thread is marked as Resolved.
Latest hotfix: 0.8.0.1 (2024-12-20)
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Thanks for the reports!
When it comes to the blueprint movement, this is only happening if manual placement is active, right? I couldn't reproduce any input lag, but there is a weird issue right now which moves the blueprint to weird locations sometimes (and sometimes this even causes the blueprint to remain at the same position, as least if the grid was active - maybe this is what you experienced as input lag?). This should be fixed with the upcoming hotfix
When it comes to the grid, it's a bit more difficult unfortunately... trying to fix it introduces other grid issues if the blocks are at a different angle... I will need more time for this, so unfortunately I cannot say for sure when this will be fixed
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Thanks for the reports!
When it comes to the blueprint movement, this is only happening if manual placement is active, right? I couldn't reproduce any input lag, but there is a weird issue right now which moves the blueprint to weird locations sometimes (and sometimes this even causes the blueprint to remain at the same position, as least if the grid was active - maybe this is what you experienced as input lag?). This should be fixed with the upcoming hotfix
When it comes to the grid, it's a bit more difficult unfortunately... trying to fix it introduces other grid issues if the blocks are at a different angle... I will need more time for this, so unfortunately I cannot say for sure when this will be fixed
Ahhh ok, probably not input lag then just acting like it when it fails to move.
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Just a follow up after testing the hotfix. You were right it wasn't input lag it was just the movement issue mimicking input lag. I tried the same blueprint I was having a huge amount of trouble with and it's back to moving buttery smooth on all grid scales.
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Thanks a lot for the feedback, I'm happy to hear it is working smoothly now!
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