Server.setDay

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
  • The game previously tracked an ingame day, month and year. While our original implementation of seasons intended to rely on the month (i.e. spring begins in March, summer in June, Fall in September, winter in December), it turned out that this results in seasons lasting too long (with default settings, each season would last roughly 70-90 realtime hours). Speeding this up by skipping some days or months didn't seem to be a good solution (this could be confusing for the player).


    As a result, we decided to remove months - now the game only tracks days and years (one year having 124 days, i.e. 31 days per season). The seasons are fixed, i.e. the first day of a year is always spring, the last day of a year is always winter etc. When using the built-in season console command, the game basically just modifies the date.


    For the API, we can add a setDay() method of course :) We can also add a setSeason() method (but internally this would also just change the date). Once the duration of a season becomes configurable, we could also expose that to the API of course ^^

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