Do we have Occlusion culling (or something similar) in RW ?
The question is for red51 of course, but the answer can be usefull for all.
To put it simply, it's a 3D rendering technique that prevents the calculation of objects hidden by others and therefore invisible. It's a way to have better performance. It's useful, among other things, to avoid calculating every small object in the next room, behind the wall.