Texture scale make it a +/- stepping using arrow keys just like block size is

  • I am replicating D&D dungeons, so using blocks that are 3x3 are a perfect fit as that is 5' which is the usual D&D map tiling.. Ceilings and Floors textures some of them have a regular grid pattern, and I would like to align them with the block size. For example there is a wood ceiling with planks and cross beams pattern, but at 2x/4x UI texture options it does not align, I need 3x texture size.


    So the idea is replace the texture size wheel with the texture size selection then use the arrow keys to adjust the size using steps just like block size is done.


    While I am aware I can use the command line to change the texture scaling to be 3x for the texture I am looking at, this is far more cumbersome than saving a block preset and using snap/drag repeated placement to lay out an area of tiles

  • krazmuze

    Changed the title of the thread from “Texture scale make it a +/- stepping just like block size is” to “Texture scale make it a +/- stepping using arrow keys just like block size is”.
  • As I said in the OP I am very aware of that. I am specifically saying this needs to be on the UI - so that I can use the block save/load presets and repeat/drag blocks. The texturescale 3 only works on the specific block you are looking at.

  • Sorry, I have read too fast what you want.


    However, "texturescale" command is not for the block that you are looking at but for the next block you place. That works exactly like the wheel, except you are not stuck to a predefined choice, you can set your own.


    Additionally, if you build in Creative, you have a tool to change texturescale easily on an already built structure.

  • OK I was using 'edit texturescale' for view not 'texturescale' for future blocks. Will need to test if the UI is aware of this command used as far as saving the state of the radial wheel in a preset.

    Since blocks are stepped with arrows, it is logical that people will want to match textures using the same method because the menu with geometric stepping is far too limiting for the more flexible size. After all you are not forced to use commands if you want to specify block size, just use the UI arrows.

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