I aim to recreate D&D dungeons, but find the torch radius should be twice what it is.
I just want that feeling of going thru a D&D dungeon - you should be able to see the opposing wall of an average room using a torch. Testing this in Rising World, I was thinking I must have made my rooms too big as I could not see the opposing wall from the door.
So I set up a calibrated tests, three blocks is a 5' D&D tile per dev posts that for calculation purposes ~20" (~.5m) blocks should be assumed. My tests show 20' away the wall is not lit at all, dimly lit at 15' feet, and brightly lit at 10'. D&D torches are double that range, so that an average 20' room for a monster encounter would be brightly lit from the torch from across the room, and even a larger 40' room would still be dimly lit from across the room (and fully lit except for corners when move to center).
So is there a setting, database, or mod that can be used to change this, and I think it should be up for discussion of changing the default with a slider. Of course the gameplay argument that the primitive torch is meant to be upgraded to a lantern and should be dimmer, but that also applies to D&D as the lantern is also upgraded radius from a torch. So I presume the reason must be for GPU performance, but less range would actually worsen performance as you would need more wall torches to light up a room.