I rent a dedicated server, Everything seems to run well , then a few weeks ago when admins are close together or bump into each other a weird bug started were we cannot open inventory and the chat I type can take up to 5 minutes to appear or open same for the use of items, Relogging into the server at the beginning seemed to fix the problem, then the issue became worse it doesn't seem to happen if players are together its mainly just the admins and now it also happens when admins are around players ,not all players but every second one especially if we are giving players a server tour. if admins persist in staying when this lag starts it did start to affect the whole server, and the server has to be restarted. often when this lag happens and the admins try relog the server won't let us back on it just keeps timing out and a server restart is required, the server does restart on a schedule ever 6 hours, I have 32 g of ram we use about 6% and 2 or 3% of our CPU and I just cannot work out why we keep having this problem, Us admins avoid each other like the plage, Everything else seems to be fine as long as the admins stay away from each other and most the players and don't try show anyone around, I have made some consol reports and nothing seems unusual on the web consol when this happens

admin bug
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- English
- Urshala
- Thread is Unresolved
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Sorry for my late response!
If you can't open the inventory or chat, it indicates that there is most likely a bandwidth/throughput issue
If there are too many queued packets, it might prevent the game from receiving/processing other packets (typically resulting in delays for chat messages, cannot open inventory etc).
Being close to another player shouldn't result in considerably more packets... player sync is indeed based on the distance to a player (i.e the closer you are to another server, the more frequently you will receive sync packets), but that should never cause such an issue... but the game doesn't distinguish between admins or regular players
Do you maybe use any plugins?
One thing you could try is to enter the networkstats console command when this issue occurs. If it has a high number of queued packets, it indicates that it's a clientside issue. However, if this number is always 0 (or around 0), it's probably a serverside issue (i.e the server can't keep up sending all the packets). The networkstats command also provides information about the packet loss (a high number, especially a two-digit number indicates that too many packets get lost, resulting in a slow re-request). The ping also plays a major role (ping + packet loss have a huge impact on the total throughput).
Feel free to send a report when this issue occurs (but first enter the networkstats command a few times, so the report contains this information)
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