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		Actually this is really easily grabbed without an additional event listener 
You can get the chunk through the World.getChunk() method (using the Player.getChunkPosition()) method, but such a method would still be convenient  I will add a new Player.getChunk() and Player.getChunkPart() method with the next update
  I will add a new Player.getChunk() and Player.getChunkPart() method with the next update 
get the chunk through the World.getChunk() method (using the Player.getChunkPosition())
Yes this is exactly what I did 
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