Not sure if I'm posting this here correctly and if someone knows - I'm sure Red does.
I have seen posts about spawned npc's to wander around and look "helpful" only for them to end up on a roof somewhere of a building they where in.
This happens in my (SP) game world where I have dummy npc's inside a building (the fantastic Lynnewood Hall by drakonas111) , and outside in the fenced-in perimeter of the "palace" and also my own chicken coop.
Sometimes the inside npc's will "jump" to the attic or roof, sometimes jump/teleport outside the building, - and then the outside npc's sometimes leave the perimeter by jumping the fence even though I have taken measures to prevent that from happening.
Only the "dummy" npc's displays this ability in this situation. Certain small animal npc's will exhibit a behavior of "falling" through the floor/ground/surface they are walking on, even on a double layered floor or "block" - even seems to get "stuck" sunken halfway into that once in a while. They do not fall into oblivion.
The chickens drop through floor to bottom once in a while in the coop that has a base floor and a house (coop) raised above that with an access ramp to the raised build.
So long story, I know - sorry. ![]()
My question is: Is there a setting in a database for the threshold that defines the jump/leap/fall-tru factor? In the definitions.db I see a "spatial" column in the "npcs_spacial" table - is that it or is it hard coded? ![]()
Tinkering with a plugin to keep the "crew" in control - but I need a little more (ok, A LOT) more Unity time coming from Unreal Engine.