Spawned-in NPC's ability to move/jump/fall into positions - what is the factor.

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  • Not sure if I'm posting this here correctly and if someone knows - I'm sure Red does.


    I have seen posts about spawned npc's to wander around and look "helpful" only for them to end up on a roof somewhere of a building they where in.

    This happens in my (SP) game world where I have dummy npc's inside a building (the fantastic Lynnewood Hall by drakonas111) , and outside in the fenced-in perimeter of the "palace" and also my own chicken coop.

    Sometimes the inside npc's will "jump" to the attic or roof, sometimes jump/teleport outside the building, - and then the outside npc's sometimes leave the perimeter by jumping the fence even though I have taken measures to prevent that from happening.

    Only the "dummy" npc's displays this ability in this situation. Certain small animal npc's will exhibit a behavior of "falling" through the floor/ground/surface they are walking on, even on a double layered floor or "block" - even seems to get "stuck" sunken halfway into that once in a while. They do not fall into oblivion.

    The chickens drop through floor to bottom once in a while in the coop that has a base floor and a house (coop) raised above that with an access ramp to the raised build.


    So long story, I know - sorry. :sleeping:


    My question is: Is there a setting in a database for the threshold that defines the jump/leap/fall-tru factor? In the definitions.db I see a "spatial" column in the "npcs_spacial" table - is that it or is it hard coded? :wacko:


    Tinkering with a plugin to keep the "crew" in control - but I need a little more (ok, A LOT) more Unity time coming from Unreal Engine.

    A Danish Dane from Denmark living in California, USA. :D

    -*- Black Holes is where God divided by zero - *-

  • Not sure for falling thru floors, it happened to me a few times when I was in fly mode with shift. But I experienced the roof jumping with animals. When the horse go to a part, let's say between the stable and the fence and has space only to stay there, if he starts turning around he just pops on the roof of the stable. And for long time every day one rabbit ended up on the roof of the rabbit coop, not sure how it is called, but I figured out it was the roof height problem. I made higher walls, and no problem since. So maybe, that's the problem with the NPC's too. They stuck in a place where can't move and so just jump thru it. I don't use them, but from comments seems like for now the NPC's are terrible to manage so, maybe wait a little more an update on that? ...

  • Yes, that is the issue and the game mechanics. If the npc gets stuck or unable to move around too much it'll jump/fall/teleport.

    A player did some research about bandit npc's that jumped or walked through a fence (on Steam forum).

    I am merely trying to find out if those deciding numbers are defined or related in the database..for me to tinker with, either as a plugin or just add to my SQLite fast-track scripts.

    I really like the ability implemented to move the npc's, - saves me from quitting the game and run my silly SQL scripts. Ha ha.

    Perhaps a future update would let you customize a npc's "teleport" ability. - Too much to ask really.


    Thank you for replying SmileyNS.

    A Danish Dane from Denmark living in California, USA. :D

    -*- Black Holes is where God divided by zero - *-

  • That was me for the walk through the fence :D The 2,5 blocks are the key for that and is made that way so the bandits and animals don't get stuck on little rocks and stuff.. So if that number means anything for the NPCs, than at least you have a starting point for the experiments :)

  • That was me for the walk through the fence :D The 2,5 blocks are the key for that and is made that way so the bandits and animals don't get stuck on little rocks and stuff.. So if that number means anything for the NPCs, than at least you have a starting point for the experiments :)

    LOL! How cool - How did I miss that. ^^:crazy: What a lot of effort you put into that. :thumbup:

    I'm hoping Red can shine some more light.

    Cheers! :)

    A Danish Dane from Denmark living in California, USA. :D

    -*- Black Holes is where God divided by zero - *-

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