Posts by Elfradhr

A new update (0.9.3) is available now!

    On steam red51 wrote :


    Food Spoilage
    We’re also working on food spoilage. The mechanics are almost fully implemented, but we currently lack ways to preserve food.

    Will it be included in the next update? No



    I think it would be a good thing if food that is placed in the world (like carrots on a marketstand) will not spoil or will spoil after a long time. On a real market you will find sometimes spoiled items on the marketstand.

    That's a really really really old pc :lol: (AMD FX 4300 processor is from the year 2012)

    no, there was nothing in the inventory when I started to play on that server. Maybe the starting inventory was changed after I started but, yea no sticks. I'm not trashing it dude, I am just sharing my own experience on that server. Come on....

    The beaches are full of sticks :D Go first to the beach, look around for sticks in the sand, pick up and it get's you 2 sticks. I mostly collect all my sticks that way roaming around.

    Welcome back. Take care of yourself.


    Did have a little test with the Rising Kingdomswebsite and it seems much has still to be done (but looking nice). Did make a bookmark and will check it out regularly ;)

    Let's skip the train (or car, ship, etc) running on diesel, just let's skip all that works with oil (old technology). Simple version of the train running on coal, ok. (for places where electricity is not possible or necessary, example underground). Go directly for mobile vehicles running on electricity, with the use of solarpanels, batteries, etc.

    Machen wir es nicht ein bisschen zu kompliziert? Die einfachste und effektivste Methode ist es, den Ansatz des „Schematica“-Mods in Minecraft zu kopieren. Dieser Mod erzeugte „Schemas“, die wir als Baupläne bezeichnen. Der Punkt ist: Um ein „Schema“ nutzen zu können, musste man über die erforderlichen Rohstoffe verfügen. Wenn für ein Gebäude 123 Holzstücke benötigt wurden, konnte man es nicht bauen, es sei denn, man hatte diese 123 Stücke im Inventar (und es musste zudem die richtige Holzart sein). Man musste also alle erforderlichen Rohstoffe im Inventar haben!


    Es war ein genialer Mod, bis Microsoft beschloss, den Quellcode des Spiels zu ändern, wodurch der Entwickler des „Schematica“-Mods viel zu viel Arbeit investieren musste. Jetzt sind Schemata ein Relikt der Vergangenheit. ;(

    Aber nun zurück zu den Bauplänen von Rising World. Ich denke, ein Bauplan enthält so etwas wie eine Liste der Teile, aus denen er besteht? Beim Platzieren eines Bauplans wird diese Liste angezeigt. Die Liste kann bewusst auf die wichtigsten Teile beschränkt werden. Man muss diese erforderlichen Materialien im Inventar haben. Problem gelöst :D


    Übersetzt mit DeepL.com (kostenlose Version)


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    Aren’t we overcomplicating things? The simplest and most effective method is to copy the way the ‘Schematica’ mod worked in Minecraft. This mod produced ‘schematics’, which we call blueprints. The point is: to use a ‘schematic’, you did need to have the necessary resources to use it. If a building required 123 pieces of wood, you wouldn’t be able to build it unless you had those 123 pieces in your inventory (and it had to be the correct type of wood). So you had to have all the necessary resources in your inventory!


    It was a brilliant mod until Microsoft saw fit to change the game’s source code, meaning the developer of the ‘Schematica’ mod had to work too hard on it. Now, schematics are a relic of the past. ;(


    But now back to the blueprints in Rising World. I think a blueprint contains a list of the components it consists of, doesn’t it? When you place a blueprint, you’re shown the list. The list can be deliberately limited to the main components. You need to have these necessary resources in your inventory. Problem solved :D

    I thougt what i wrote was clear, maybe something wrong with the german translation ? I did wrote for example (in English) : "Let Red51 continue working at his own pace". And i do have an understanding of IT. You described my thinking about the development of Rising World. I don't like people with the wildest new ideas to implement in the game, who can't wait for the developer to create the basics of the game. Maybe i best stay silent if people don't understand what i'm saying :verysad: Like before, i will follow the German section of the forum ... in silence.

    Ich betrachte dieses Spiel als „Rahmenwerk“ im weitesten Sinne des Wortes. Red51 soll weiterhin in seinem eigenen Tempo daran arbeiten, die grundlegenden Elemente in einer minimalistischen Kernversion des Spiels bereitzustellen (= Trello)


    Jeder Server kann das Spiel dann in seiner Standardform (Vanilla) anbieten oder es (mithilfe von Mods) zu einem einzigartigen Serverkonzept ausbauen oder anpassen (zum Beispiel: der „Medieval Realms“-Server). In der Zwischenzeit sind Anfragen nach zusätzlichen „Inhalten“ unnötig und verlangsamen den Prozess nur. Beispiele für grundlegende Elemente sind: die Grundlagen des Baus von Segelschiffen, die Grundlagen der Herstellung von Kleidung, die Grundlagen der Errichtung von Bauwerken (Windmühlen usw.) und die Grundlagen von Wasserelementen.


    Alle Spiele werden mit einer Spiel-Engine (Unity) entwickelt … und alle einzigartigen Rising-World-Server nutzen dasselbe Framework. 8)


    Übersetzt mit DeepL.com (kostenlose Version)


    (English)

    I view this game as a “framework” in the broadest sense of the word. Let Red51 continue working at his own pace to deliver the basic elements with a minimal core version of the game (= Trello)


    Each server can then offer the game in its standard (vanilla) form or expand or customize it (using mods) into a unique server concept (for example: the Medieval Realms server). In the meantime, requests for additional “content” are unnecessary and only slow things down. Examples of basic elements include: the basics of building sailing ships, the basics of crafting clothing, the basics of moving structures (windmills, etc.), and the basics of water features.


    All games are built using a game engine (Unity) … and all unique Rising World servers share the same framework. 8)

    Thanks Elf, but I'm afraid we shouldn't hope too much about seeing a player-built sailing ship made of blocks that is both realistic and functional, because there are too many moving parts (sails, rigging, etc.). Coding that is probably extremely complex and time-consuming. On the other hand, it will likely work very well for motorboats or rafts.

    Somewhere in the german section i did read that Red51 is working on a solution with a 'raft'-like construction as the basic of bigger ships. Don't ask me for the post, i forgot where.

    Once again amazing ! Not only can you build great buildings and create great furniture but also great boats. I hope that it will be possible in the near future to combine this with the solution that Red51 is developing to make own build ships really sail ^^

    Blij om de Oekraïense vertaling voor RisingWorld te delen.

    AI-vertaalkwaliteit matig. Je kunt het altijd zelf repareren. Het bestand kan met elke editor worden geopend.

    Zet het vertaalbestand hier neer: steamapps\common\RisingWorld\Data\StreamingAssets\Languages


    (Voor wie niet Oekraïens is :P)