Game CTD when loading multiplayer world

  • Need help. I cannot load into the multiplayer world I have been playing on for months. I can load into single player and other multiplayer worlds. I have updated my video drivers, tried changing video settings in the game but still crashes. It loads to 98% and crashes to desktop.



    /////////////////////////////////////////////////////////////////////////////////
    Report of 27.06.2015 by kasiax Version: 0.5.7.6_19
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [AuthenticAMD, AMD FX(tm)-8150 Eight-Core Processor, 8, 8] Executor poolsize: 16
    Memory used: 320.13 MB reserved: 418.98 MB max: 2077.75 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 30931
    (b: 8970 f: 18308 i: 694 s: 2959 d: 0)
    Total heap memory held: 312631kb
    Total direct memory held: 641788kb
    (b: 411007kb f: 200473kb i: 22985kb s: 7322kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 15 (LOD: 30)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(100)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: AMD Radeon HD 7900 Series Vendor: ATI Technologies Inc. OpenGL version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 16384
    GLMaxFragmentUniforms: 16384
    GLMaxVaryingFloats: 128
    GLMaxVertexAttribs: 29


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (1363.1785, 80.96579, 1573.9554) Camera rotation: (0.1742975, -0.5809223, 0.12906182, 0.78453344)
    Total running time: 150.66035


    /////////////////////////////////////////////////////////////////////////////////
    D:/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    D:/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    D:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    D:/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    D:/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    D:/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    D:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    D:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    D:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (7e557ea632e96e7796d019aeb5f5e006)
    D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (f5d2a491daec679b8fd0061d9d8105e3)
    D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (770574a511199a2bb3af220cf3fb15c0)
    D:/Steam/steamapps/common/RisingWorld/data/server.jar (45f935b4390e4814631aac8698a768dc)
    D:/Steam/steamapps/common/RisingWorld/data/commons.jar (204d0ecd486e6be28e07924fe5f04923)
    D:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    D:/Steam/steamapps/common/RisingWorld/lib/mariadb-jdbc.jar (f73ea6447640d3712555376bbd80fff9)
    D:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    D:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (f9eed97c0d9445c5f30b3aec75028360)
    D:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (330ea1afa4eae151d78a02affa3a004f)
    D:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (ebe5edf1edb2fb3d59701d0bcfbe3b46)
    D:/Steam/steamapps/common/RisingWorld/data/assets/music.jar (1885db4b176af3b74bd996bfb4e696a2)
    D:/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (ec8bf022a9de0a7756fc381f1f7776e6)
    D:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (15e8af6d1ebb8e7447f53b21085e4163)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occured during application-update()
    java.lang.ArrayIndexOutOfBoundsException: 9
    at q.c.g(SourceFile:860)
    at q.c.a(SourceFile:707)
    at q.c.setEnabled(SourceFile:174)
    at q.h.d(SourceFile:580)
    at q.h.update(SourceFile:541)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:106)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    at java.lang.Thread.run(Unknown Source)

  • It's a bug which will be fixed with the next update! If you can contact the admin of the server, he can also fix the issue by editing the inventory table in the world database (he needs to set the "Quickslot" value for your character to 0).

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