[I guess I'll be the silly bugger to post the first 'mod idea' here with me actually wanting to do it thanks to what Rising World advertised itself to have & be with features. I also know it's "too soon" so I'm at least going to list what I have in mind to see whenever I can put it into action.]
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- RCN - Royal Canadian Navy:
<Logo Coming when biomes, water, and my own copy + updated computer all arrive.>
[This mod is waiting for biomes + water update before actually considering adding anything file-related. Also for me to get a proper computer to run this game + the game purchased + the much needed helping hands to make this mod possible.]
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- Why An RCN Mod?
RCN = Royal Canadian Navy
Why? Because nobody else is going to. My fellow Canadians are too afraid while the neighbors too the south constantly dictate what should & shouldn't be done. I want to connect with my Canadian pride by bringing them into the vast world that shall be Rising World. All those 'realistic' & detailed features seeming to be perfect for this mod idea.
This mod is basically aiming to add Canadian World War 2 vessels in their human female form while being heavily 'inspired' by KanColle. A way to respect Canada's naval military back in WW2 by viewing the WW2 vessels in their human female form with military uniform & miniture ship equipment attached onto them. This mod is basically aiming to add a nice chunk of Destroyers, light cruisers, and a trio of Armed Merchant Cruisers into this game in their human female form while armed with shrunken ship weaponry on them while 'skating' around on Rising World's water-related biomes. Whenever not in combat they would also be found without their ship equipment roaming the base you built, if you did, while having to collect their cards to even access them from shipwrecks & similar.
One would have to enjoy naval combat, Animefied ships in human girl forms, while also keeping them well supplied & repaired for sorties. All that, while reminding yourself that captains & sailors on those vessels viewed their ships as actual entities; Ships being viewed as woman, thus the human female forms.
[*Note: I'm also open to the idea of actually adding in the 1:1 scale (or rough scale) ships in Rising World, just as long as I can see the 'KanColle' version in the end. If you want actual ships from the RCN then model them while assisting me with what needs to be done. I'll consider such a lovely side 'easteregg' ]
- About KanColle (Game & Anime):
- Basic Idea Behind KanColle:
As silly as it may be, I'm simply inspiring to borrow ideas from Japan's web based game & anime called "KanColle" (Kantai Collection) while giving it a Canadian spin. The web game allows you to create a fleet of ship girls based on their real-life counterpart, if reincarnated in a human girl form in a more 'future' setting. To command them in both human 2D girl form & their actual vessel form. The web game itself being how captains & sailors viewed their ship, thus monopolizing on the idea of visualizing feminized ships into their 2D & 3D human forms to do combat on the eye sees against the 'Abyssals'. Basically the souls of sunken ships reborn in human form with those memories occasionally popping up. Same with the Abyssals who behave more like Star Trek's Borg of destroying the other side as the enemy.
If it helps: Think Pokemon with how you need to form a part, but in a fleet manner. Instead of Pokemon you're given ship girls with various WW2 aimed goals to give them.
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- Planned Features & Units:
I guess I'm going to accidently complicate things for myself and others, yet still desiring at one point & time to add these to make the 'mini' mod fully functional. These features & units need to both me in to make this mod actually practical in the first place.
- Features:
[Aimed mostly at KanColle 2D ship girls gameplay, not vessels. I shall welcome actual ship vessels, just that you'll have to insert those for me if you want those. Run it by me so we can make it functional in some manner. I shall 'try' and make use of these NPC Traders by making them their own entities.]
- Naval Combat - The actual selling point is the whole ship girls fighting & the freedom. This mod shall need the water & water biomes to be releases to allow the ladies to 'sail' in their ice skating manner to do combat. They'll need to be buoyant to float & to do combat, until killed & sunk. I'm hoping to have them go in a fleet of 1-6 (and possibly more) while allowing to be given formations. They would need to attack above (air), directly (on water), and under (submarines). [Boots based on ship keel would need to allow them to keep boyant while inserting a skating (on ice) motion when moving on water.
- AI Equipment & Inventory - I do hope NPCs shall mirror players in importance when it comes to equipment & inventory space. They'll be needing their 1-4 equipment slots + slots for supplies gained from expedition. Maybe even ammunition.
- Computer Object (WW2 & 2015 Era) - Various Ww2 era machines to send your ship girls on (1) missions, (2) to acquire quests, & (3) to go on expeditions. (2 goes into 1 with randomly generated quests for rewards & supplies with 3 being automated. Should also be a chance to upgrade from WW2 era tech to modern day tech when following the implied lore of the Japanese KanColle by allowing you to use modern day technology, such as a tablet to tend to tasks, or a stationary desktop.
- Card Collection Book - You need to collect the actual cards in RW to actually unlock them. You would need to basically find them dropped in underwater shipwrecks, sunken Abyssals, and by beating respawnable bosses for special ones. Gaining one should force you to lock your cards in a card collection book for 'Fairies' to use in 'construction'.
- Fairies - These little entities could be carried over from the KanColle universe to tend to resupply, crafting, and construction tasks (if possible). They would be your little minions to keep your 'ship girls' tended to & in sortie condition.
- Expeditions - Using the above computers should spawn a roster (Pokemon gameboy style) to *poof* the appropriate NPC model until they return from their re-supply expeditions. You need those extra bit of supplies to maintain a well-oiled navy.
- AI Capture - Wanting to allow the option for an enemy capture moment to gradually term them, or keep as 'hostage' to increase spawn rate of hostilities & to turn the enemy into an friend, after much persistence. [Rimworld & lore inspired.]
- (And others....(such as healing, constructions, turrets, & etc.)