hi i am trying to load a single player game and it gets stuck at 10% please help
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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Is there an errorlog created in your game folder? (Steam version: ...Steam/SteamApps/commons/RisingWorld) If yes, it would be helpful if you can upload it here.
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/////////////////////////////////////////////////////////////////////////////////
Report of 08.12.2014 by Timm
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 8
Memory used: 184,23 MB reserved: 307,16 MB max: 1038,88 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 18101
(b: 4124 f: 12132 i: 339 s: 1506 d: 0)
Total heap memory held: 179908kb
Total direct memory held: 527387kb
(b: 353955kb f: 157543kb i: 11435kb s: 4453kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1024x768 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(90)/0/0/0/1/0/0/0/00
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2418
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (256.0, 77.375, 256.0) Camera rotation: (0.0, 0.0, 0.0, 0.0)
Total running time: 67.35031/////////////////////////////////////////////////////////////////////////////////
/D:/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
/D:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A/////////////////////////////////////////////////////////////////////////////////
Error details:
com.jme3.renderer.RendererException: Cannot recompile shader source
com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:956)
com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1045)
com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1111)
com.jme3.material.Material.render(Material.java:1116)
com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:719)
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:983)
com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
commons.JIWApplication.update(SourceFile:81)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source) -
Hey can you help me with this error log?! if possible in german please
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In german as desired:
Das Problem liegt an der internen Intel HD Grafikkarte. Hast du noch eine zweite Grafikkarte? Falls ja, musst du diese manuell dem Spiel zuweisen.
Ansonsten wenn du nur die Intel HD hast, ist offenbar der Treiber veraltet. Hast du eine Intel HD 3000 oder 4000? -
Hey,
ja das hatte ich gestern dann auch raus gefunden! habs umgestellt und jetzt läuft alles perfekt!trotzdem vielen dank!
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