will not load past 10%

  • hi i am trying to load a single player game and it gets stuck at 10% please help

  • /////////////////////////////////////////////////////////////////////////////////
    Report of 08.12.2014 by Timm
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 4 Executor poolsize: 8
    Memory used: 184,23 MB reserved: 307,16 MB max: 1038,88 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 18101
    (b: 4124 f: 12132 i: 339 s: 1506 d: 0)
    Total heap memory held: 179908kb
    Total direct memory held: 527387kb
    (b: 353955kb f: 157543kb i: 11435kb s: 4453kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1024x768 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(90)/0/0/0/1/0/0/0/00


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2418
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 512
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 41
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (256.0, 77.375, 256.0) Camera rotation: (0.0, 0.0, 0.0, 0.0)
    Total running time: 67.35031


    /////////////////////////////////////////////////////////////////////////////////
    /D:/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
    /D:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    com.jme3.renderer.RendererException: Cannot recompile shader source
    com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:956)
    com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1045)
    com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1111)
    com.jme3.material.Material.render(Material.java:1116)
    com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
    com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
    com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
    com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
    com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:719)
    com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:983)
    com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    commons.JIWApplication.update(SourceFile:81)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)

  • Hey can you help me with this error log?! if possible in german please ;-)

  • In german as desired:
    Das Problem liegt an der internen Intel HD Grafikkarte. Hast du noch eine zweite Grafikkarte? Falls ja, musst du diese manuell dem Spiel zuweisen.
    Ansonsten wenn du nur die Intel HD hast, ist offenbar der Treiber veraltet. Hast du eine Intel HD 3000 oder 4000?

  • Hey,
    ja das hatte ich gestern dann auch raus gefunden! habs umgestellt und jetzt läuft alles perfekt!


    trotzdem vielen dank!

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