Hallo..
was kann das sein? Habe mir das Spiel gerade erst gekauft..
Bitte schnelle Antworten!
Hallo..
was kann das sein? Habe mir das Spiel gerade erst gekauft..
Bitte schnelle Antworten!
Hast du einen Laptop oder einen Rechner?
Grafiktreiber auf dem neusten Stand?
~ Lucien
Ein PC..
Grafiktreiber habe ich grad aktualisiert.. jetzt sieht es normal aus..
Jedoch laggt das Spiel
Weist du wie deine Grafikkarte heißt?
Grafikkarte: ATI Radeon HD 4600 Series
Wenn ich Multiplayer spiele, läuft es auf Ultra Hoch sehr flüssig..
Aber im Singleplayer nicht mal auf Ultra Niedrig..
Die Artefakte in dem ersten Bild können viele Ursachen haben. Das kann einerseits durch ein Treiberproblem verursacht werden, andererseits kann sich auf diesem Wege aber auch ein schleichender Defekt der Grafikkarte ankündigen, oder ein Temperaturproblem vorliegen. Ersteres ist i.d.R. aber wahrscheinlicher
Ingame kannst du am besten mal die Konsole öffnen (mit Taste ^ oder ö) und "report" (ohne Anführungszeichen) eingeben. Dann sollte im Spielverzeichnis (Rechtsklick auf RW in Steam -> Eigenschaften -> eine Datei Namens "report" (gefolgt von einer Zahl) angelegt werden, diese am besten hier einmal posten.
Dass das Spiel im Multiplayer auf hohen Einstellungen flüssig läuft, im Singleplayer aber nichtmals auf niedrig, ist sehr untypisch. Das könnte ggf. zutreffen, wenn sehr wenig RAM vorhanden ist (im Multiplayer ist der Verbrauch geringer, da der Server den Großteil der Weltinfos speichert).
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Report of 10/14/2015 04:38 PM by JayDee47 Version: 0.6.1.5_21
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_60 JVM architecture: amd64
CPU: [GenuineIntel, Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz, 4, 4] (Cores: 4)
Mainboard: [Acer, WG43M]
GraphicsAdapter: [Advanced Micro Devices, Inc., ATI Radeon HD 4600 Series, 20130429000000.000000-000, 8.970.100.1100, aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll]
Total Systemmemory: 6441 MB
JVM Memory used: 703,88 MB reserved: 854,07 MB max: 1908,93 MB
/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 12844
(b: 6764 f: 4300 i: 444 s: 1336 d: 0)
Total heap memory held: 687384kb
Total direct memory held: 275436kb
(b: 204365kb f: 54358kb i: 14193kb s: 2518kb d: 0kb)
/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1600x900 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 7 (LOD: 10)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(93)/0/0/1/1/0/0/0/0/0/
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Graphics: ATI Radeon HD 4600 Series Vendor: ATI Technologies Inc. OpenGL version: 3.3.11672 Compatibility Profile Context
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 16384
GLMaxFragmentUniforms: 16384
GLMaxVaryingFloats: 128
GLMaxVertexAttribs: 29
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, VertexTextureFetch, GeometryShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, CoreProfile, BinaryShader]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (513.73425, 81.71624, -119.39348) Camera rotation: (0.31000543, 0.09645613, -0.031632204, 0.94530004)
Total running time: 2503.0586
/////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////
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