Schwerwiegender Fehler /Blaup

  • Hatte eben diesen Fehler, wollte Blaupausen-Bau abbrechen und dann kam diese Fehlernachricht.



    (Ich hatte wohl das falsche Pastebin daher log)


    Report of 11/20/2015 05:04 PM by Deirdre Version: 0.6.2.1_23 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_65 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 680, 20151002000000.000000-000, 10.18.13.5850, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 2006,68 MB reserved: 2408,05 MB max: 3817,86 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 148194
    (b: 50589 f: 83799 i: 4313 s: 9493 d: 0)
    Total heap memory held: 1959653kb
    Total direct memory held: 1470903kb
    (b: 947784kb f: 394925kb i: 106234kb s: 21957kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1063 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 16
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 1(110)/1/1/1/1/1/0/1/1/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 680/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 358.50
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 3864.9717


    /////////////////////////////////////////////////////////////////////////////////
    H:/Steam/steamapps/common/RisingWorld/risingworld.jar (9418a72818c0261696df282d49b5c8da)
    H:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    H:/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    H:/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    H:/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    H:/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    H:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    H:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    H:/Steam/steamapps/common/RisingWorld/data/server.jar (a830cb669ca3b92e420f31957371a754)
    H:/Steam/steamapps/common/RisingWorld/data/commons.jar (21a4e5ba72267db88f136fac4c20930e)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (63b15968aacb451dc7cb83f415a3674e)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (207c45f7987951f29ba14e404613d07a)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (f76c170e0a309900cde0c91ce3daadd4)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (3c431d380678d786cb9d1ddc14972641)
    H:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    H:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    H:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (9b2bfa9ed0bcf49fe1b2ea09a5bcb8df)
    H:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (3ffe1992dc52bcdae87134ba2711d18b)
    H:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (9b2200c4e44a82c47bcd851f71bb08f9)
    H:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (7395692f77c966e5ab8e23a6dde0fc5b)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.NullPointerException
    at com.jme3.bullet.PhysicsSpace.addRigidBody(PhysicsSpace.java:574)
    at com.jme3.bullet.PhysicsSpace.addCollisionObject(PhysicsSpace.java:412)
    at q.a.c(SourceFile:667)
    at q.a.update(SourceFile:182)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at content.Game.resetGameContext(SourceFile:2113)
    at q.c.onButtonReleaseEvent(SourceFile:1448)
    at de.jiw.gui.elements.Button.onMouseButtonEvent(Button.java:419)
    at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1629)
    at com.jme3.input.InputManager.processQueue(InputManager.java:832)
    at com.jme3.input.InputManager.update(InputManager.java:908)
    at com.jme3.app.Application.update(Application.java:690)
    at commons.JIWApplication.update(SourceFile:98)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)

  • Danke für die Fehlermeldung! Also ist der Fehler reproduzierbar? In welchem Moment tritt der Fehler denn genau auf? Du möchtest einen Bauplan platzieren, wählst ihn also im Journal aus, bekommst dann die Vorschau, aber dann möchtest du den Bauplan doch nicht platzieren und das ganze abbrechen indem du ins Hauptmenü zurückkehrst? Und beim "Verlassen" der Spielwelt tritt der Fehler auf? Oder wann genau?

  • Danke für die Fehlermeldung! Also ist der Fehler reproduzierbar? In welchem Moment tritt der Fehler denn genau auf? Du möchtest einen Bauplan platzieren, wählst ihn also im Journal aus, bekommst dann die Vorschau, aber dann möchtest du den Bauplan doch nicht platzieren und das ganze abbrechen indem du ins Hauptmenü zurückkehrst? Und beim "Verlassen" der Spielwelt tritt der Fehler auf? Oder wann genau?


    Ja genau, ich hätte gesagt ist reproduzierbar, aber im Moment hab ich keinen Fehler beim Abbruch. Ist nach Anklicken der Blaupause passiert und dann beim Verlassen der Spielwelt.
    Wenn es das nächste Mal vorkommt, merk ich mir ob es generell nur mit bestimmten Blaupausen passiert.

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