Hi,
I'm getting random in game crashes. It says that the crash happened because of an outdated video driver, yet Ive installed the newest one available. Any help with this would be appreciated.
Thanks
Windows 7 (x64) 6.1 Java: 1.8.0_91 amd64 0.7.2_30 -H:2048 -D:1024 (Steam)
Intel(R) Core(TM)2 Quad CPU @ 2.40GHz, P5N-E SLI, 4094 MB (954 MB Heap)
ATI Radeon HD 4600 Series 20130429000000.000000-000 8.970.100.1100
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Problematic frame: C [atio6axx.dll+0x2773be]
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atio6axx.dll+0x2773be]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 3230 org.lwjgl.opengl.GL12.nglDrawRangeElementsBO(IIIIIJJ)V (0 bytes)
J 7319 C2 com.jme3.renderer.opengl.GLRenderer.drawTriangleList(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/Mesh;I)V (492 bytes)
J 7251 C2 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/light/LightList;Lcom/jme3/renderer/RenderManager;)V (371 bytes)
J 7614 C2 com.jme3.renderer.RenderManager.renderGeometry(Lcom/jme3/scene/Geometry;)V (250 bytes)
J 7909 C2 com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V (258 bytes)
J 8057 C2 com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V (465 bytes)
J 7743 C2 com.jme3.renderer.RenderManager.render(FZ)V (229 bytes)
J 3662 C1 commons.JIWApplication.update()V (221 bytes)
J 6644 C1 com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V (141 bytes)
J 7467 C1 com.jme3.system.lwjgl.LwjglDisplay.runLoop()V (108 bytes)
j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+136
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub