Spielabsturz

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Latest hotfix: 0.7.5.2 (2024-09-10)
  • Hier mal mein Errorlog, nachdem das Spiel abgestürzt ist.
    Zu den Hintergründen, ich habe versucht meine Welten auf den neuesten Stand zu bringen, also upzudaten, da nach einer Information,
    die Welten nach einer gewissen Zeit, ohne dass sie regelmäßig geupdated werden, zerstört werden, bzw. wird also nicht mehr konvertiert,
    d. h. nicht mehr spielbar sein. ?(?(?(?(?(:?:
    Das dauert ewig immer von einer Map auf die nächte zu wechseln, immer Ladekringel, lso Wechsel Welt ins Hauptmenu, dauert ewig. ;(
    Ich spreche von Singleplayerwelten, nicht von Multiplayer.



    Report of 2016/09/21 04:35 PM by Deirdre Version: 0.7.2.7_30 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_91 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 1070, 20160825000000.000000-000, 21.21.13.7270, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 903,07 MB reserved: 2133,17 MB max: 16707,48 MB
    ARGS -H: 16000 -D: 16000



    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 462085
    (b: 120983 f: 227779 i: 1002 s: 112321 d: 0)
    Total heap memory held: 881899kb
    Total direct memory held: 768222kb
    (b: 587830kb f: 149634kb i: 16019kb s: 14736kb d: 0kb)



    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1053 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Anisotropic: 16
    ViewDistance: 21 (LOD: 50)



    LS(Q)/AO/REF/GM/WP/WR/INST: 1(110)/1/1/1/1/1/1/////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 1070/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 372.70
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 32768
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16



    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]



    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Logitech G930 Gaming Headset), 7POINT1, 8, 48000
    (1) 2D FHD LG TV-8 (NVIDIA High Definition Audio), STEREO, 2, 48000
    (2) HP w2207-4 (NVIDIA High Definition Audio), STEREO, 2, 48000
    (3) Lautsprecher (Realtek High Definition Audio), 5POINT1, 6, 48000



    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 1.36125, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 1844.2429 IngameState: false Avg. Fps: 29



    /////////////////////////////////////////////////////////////////////////////////
    F:/SteamLibrary/steamapps/common/RisingWorld/risingworld.jar (efa031925caafeabde2f3d5981bdcc70)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar (502523c63c0f9fe55792bedfb45f0918)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar (16b750a98abbac4d42ccca5dc29f73ca)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/apigility.jar (47306752172835c8242897e21d129bfa)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (6a521c676039a1b3ebaeaa86464d0f52)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (c3e4152f3d16266cbf0b7189dc447bd7)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (1d501d1f1ecb099fa2f230967d45ca14)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (e70dff2b6a5180a9fbbdabd9560838ab)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/vertx-client.jar (4e451f6094a199d43df72d0785ae7e70)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/plugin-api.jar (e4f4df1ff52560b17ad4c31b5211fa62)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/rcon.jar (a3e2095e95a8cd606a3af7fea69d80e1)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/steamworks4j.jar (9282ea2e748a51f63300fb217279483b)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/steamworks4j-natives.jar (2837b2e0c42b925041db99fd1021ea6d)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/netty.jar (59dd19032d8c837f94cef3da06ad8264)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar (3764ccda7c39f20221533ad33eec5d95)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar (acc394288dfddf365377cef275624145)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar (ea5799cbb5bf48845f765fffa16b4695)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar (aaffe1598c9ab8fb9c10ed9a41bfe633)




    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.next(Unknown Source)
    at de.jiw.gui.core.Screen.setResolution(Screen.java:277)
    at content.Game.reshape(SourceFile:1052)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:189)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)

  • Danke für den Log! Es ist ein merkwürdiger Fehler, ich denke er hängt damit zusammen, dass sich das Spiel in deinem Fall kurz "aufhängt" wenn du ins Menü zurückkehrst (du sprichst ja vom Ladekringel).
    Nichtsdestotrotz habe ich die lange Dauer beim Zurückkehren ins Menü (du bist ja nicht die einzige mit dem Problem, allerdings betrifft es nicht alle) mal genauer unter die Lupe genommen. Ich denke das nächste Update dürfte dieses Problem endlich beheben :)

  • Jippi :thumbsup:
    Das mit dem Ladekringel hab ich jetzt auch bei den Blaupausen, hab ich irgendwo anders erwähnt. Hatte aber noch einen anderen Fehler, vll hilft der ja weiter.


    /////////////////////////////////////////////////////////////////////////////////
    Report of 2016/09/21 10:08 PM by Deirdre Version: 0.7.2.7_30 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_91 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 1070, 20160825000000.000000-000, 21.21.13.7270, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 761,45 MB reserved: 2732,81 MB max: 16707,48 MB
    ARGS -H: 16000 -D: 16000



    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 320320
    (b: 85761 f: 156966 i: 1171 s: 76422 d: 0)
    Total heap memory held: 743602kb
    Total direct memory held: 586899kb
    (b: 368090kb f: 170951kb i: 36679kb s: 11177kb d: 0kb)



    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1053 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Anisotropic: 16
    ViewDistance: 21 (LOD: 50)



    LS(Q)/AO/REF/GM/WP/WR/INST: 1(110)/1/1/1/1/1/1/////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 1070/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 372.70
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 32768
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16



    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]



    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Realtek High Definition Audio), 5POINT1, 6, 48000
    (1) 2D FHD LG TV-8 (NVIDIA High Definition Audio), STEREO, 2, 48000
    (2) HP w2207-4 (NVIDIA High Definition Audio), STEREO, 2, 48000



    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 1.36125, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 4281.806 IngameState: false Avg. Fps: 44



    /////////////////////////////////////////////////////////////////////////////////
    F:/SteamLibrary/steamapps/common/RisingWorld/risingworld.jar (efa031925caafeabde2f3d5981bdcc70)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar (502523c63c0f9fe55792bedfb45f0918)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar (16b750a98abbac4d42ccca5dc29f73ca)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/apigility.jar (47306752172835c8242897e21d129bfa)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (6a521c676039a1b3ebaeaa86464d0f52)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (c3e4152f3d16266cbf0b7189dc447bd7)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (1d501d1f1ecb099fa2f230967d45ca14)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (e70dff2b6a5180a9fbbdabd9560838ab)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/vertx-client.jar (4e451f6094a199d43df72d0785ae7e70)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/plugin-api.jar (e4f4df1ff52560b17ad4c31b5211fa62)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/rcon.jar (a3e2095e95a8cd606a3af7fea69d80e1)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/steamworks4j.jar (9282ea2e748a51f63300fb217279483b)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/steamworks4j-natives.jar (2837b2e0c42b925041db99fd1021ea6d)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/netty.jar (59dd19032d8c837f94cef3da06ad8264)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar (3764ccda7c39f20221533ad33eec5d95)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar (acc394288dfddf365377cef275624145)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar (ea5799cbb5bf48845f765fffa16b4695)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar (aaffe1598c9ab8fb9c10ed9a41bfe633)




    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.next(Unknown Source)
    at de.jiw.gui.core.Screen.setResolution(Screen.java:277)
    at content.Game.reshape(SourceFile:1052)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:189)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)

  • Ich habe Singleplayer Welten geöffnet, um sie upzudaten und auch das Blaupausen Menu, glaub der letzte Fehler trat bei den
    Blaupausen auf. Wie bereits erwähnt, das ist etwas buggy im Moment.

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