first of all: Impressive work you guys have done with Rising World and the Plugin API in particular.
I've tried to create a plugin directly inside the game's directory (C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\plugins in my case)
and I'm wondering about the correct directory structure to make use of the new 'reloadplugins' feature.
I assumed, the game would look inside plugins/Guestbook/src and compile all files in there and then use a new classloader to reload the class files,
but I wasn't able to get that to work.