Is it possible to make an ImageInformation out of in-game built-in textures? (I tried to understand how to do this by myself, but I failed so far).
I see at least 2 scenarios:
1) Displaying the texture as it is (i.e. a simple, flat square) in a GuiImage object
2) Attaching the texture to a custom 3D model. I can imagine UV mapping would be tricky, but it would be useful to ensure the model has the same look of related 'native' objects.