Background:
When Plugin.onEnable() is called, the plug-in being enabled cannot be sure that all other installed plug-ins have been loaded and known to the system (as this depends upon the plug-in loading order which is largely unpredictable).
Then, it cannot check for another plug-in (required for some tasks and/or for additional plug-in features) to be present (well, it may, of course, but it might receive a 'false negative' if the required other plug-in is present but not loaded yet).
There are work-around, of course. So far, the best I could think of is to check for the 'other' plug-in presence in the PlayerConnectEvent, which is rare enough to not overload the server and guaranteed to occur after all plug-ins have been loaded.
Request:
A) The loop of Plugin.onEnable() calls is moved after all plug-ins are loaded.
OR
B) Another event call is added (onReady()?, onLoaded()?, ...), which is called -- once for each plug-in -- after all plug-ins have been loaded.
OR
C) Anything else along these lines!
Thanks.