Here is a new update, it's the first part of several changes we're currently working on (see announcement).
Since this update contains many smaller changes and a lot of bugfixes, there is no real feature to focus on. The changelog should be more meaningful
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Full changelog:
- [New] Ingame filebrowser for selecting images (no longer causes alt-tabbing to desktop)
- [New] New vegetations: Flowers and ferns
- [New] Triplanar textureblending for LOD chunks (avoid stretched textures on cliffs)
- [New] Admincommand to query information from multiplayerserver (e.g. memory consumption etc.)
- [Change] Worldgeneration updated to create bigger cave entrances
- [Change] Flames of torches are now visible over greater distances
- [Change] When cutting grass, a larger area is affected
- [Change] Adjusted transitions between normal chunks and LOD chunks, almost no more gaps
- [Change] Adjusted lightintensity of torches
- [Change] Reduced the amount of trees outside of forests
- [Change] Updated startscreen, no longer "black screen" for the first seconds
- [Change] Checkbox in settings menu for triplanar blending for LOD chunks
- [Change] Changed appearance of tooltips
- [Bugfix] Grass cutting has been reworked, works much better now
- [Bugfix] Fixed missing parts of grass
- [Bugfix] Fixed the startscript of the linux version (game installs to correct folder now)
- [Bugfix] Reduced "flying plants" near cave entrances to a minimum (or did they vanish completely?)
- [Bugfix] Fixed sometimes missing flames of torches
- [Bugfix] Fixed sometimes wrong doorcollision
- [Bugfix] Fixed error when remapping controls during runtime
- [Bugfix] World entries in singleplayermenu are now always clickable
- [Bugfix] Fixed itemcount for crafting menu
- [Bugfix] Fixed wrong collision of some objects
- [Bugfix] Custom images correctly use alphavalue of imagefile (e.g. .png) now