For some reason when i try joining my favorite server,i get the cannot connect message,i click the ok box and lose my mouse cursor and have to use task manager to close the game.II don't know if this is a server thing( @Absalom ) or a game thing( @red51 )...........PASTEBIN log
i normally have no issues connecting to this server,also i am able to connect to other servers.
deadlands freezing game...
- Turbo614
- Closed
- Thread is marked as Resolved.
-
-
sorry to pester but please see pastebin above @red51 and @Absalom still doing the above
last few lines of log just now:
Connect to win.thedeadlands.net:30500 - Playername: Owner
SEVERE: Unable to connect to server (IP: win.thedeadlands.net, Port: 30,500)
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><risingworld-server version="0.5.1.3"><servername>The Deadlands</servername><serverip>win.thedeadlands.net</serverip><serverport>30500</serverport><playercount>8</playercount><maxplayercount>64</maxplayercount><whitelisted>false</whitelisted><locked>false</locked><lua>true</lua></risingworld-server>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><risingworld-server version="0.5.1.3"><servername>WRPG Rising World Server</servername><serverip>null</serverip><serverport>4265</serverport><playercount>0</playercount><maxplayercount>64</maxplayercount><whitelisted>false</whitelisted><locked>false</locked><lua>true</lua></risingworld-server> -
-
ive noticed a difference here in the server properties file:
win.thedeadlands.net:30500
98.122.172.184:4265
23.21.99.18:4255
risingworld.zaplabs.com:4255
192.185.83.12
192.185.83.12:80
192.185.83.12:4255
win.thedeadlands.net:30700
5.1.80.239:4255 -
-
-
also @red51 when a server is saved to favorites,it doesn't refresh with current server info when logging back in to the game.
We will have a look at this. But you can always refresh the favorites when clicking on the refresh button at the top right or when rightclicking and selecting "refresh" on the particular server -
haha I'm dumb*runs away*
*runs back*.....well I'm back to square one.i can join every other server but the deadlands.joining it freezes the game and I have to fc the game via task manager.....this is starting to frustrate me because their doesn't seem to be a legitimate reason for it.anywhere! -
marking this as solved being that steam was the issue and has since been fixed.so far
-
For some reason when i try joining my favorite server,i get the cannot connect message,i click the ok box and lose my mouse cursor and have to use task manager to close the game.II don't know if this is a server thing( @Absalom ) or a game thing( @red51 )
i normally have no issues connecting to this server,also i am able to connect to other servers.
this same problem has re-surfaced..now last time it was a steam issue....just letting you know @red51 looks like its back again. -
this same problem has re-surfaced..now last time it was a steam issue....just letting you know @red51 looks like its back again.i had the exact same error for a few times. And i have a different Favourite Server.
-
well it seems okay now.
-
-
Updated.
-
alright...it's doing it again.i can t on any other server except this one.like usual i get a connection error after 10-30 minutes...after several times of getting back in,it now just freezes the client like before. @Absalom and/or @red51
EDIT: is it possible that one gets timed out or locked out after so many log in attempts?
-
-
Thanks for the log! Unfortunately nothing specific in it, it just says you cannot connect to the server Maybe there are more useful hints in the serverlog?
-
I did recently turn hive server verification back on after I opened the appropriate port. I was able to connect afterward, and I have seen other people logged in. Not sure what's going on. If it happens again email or text me using the information here: http://steamcommunity.com/groups/TDLRW
That way I can immediately pull a log before it restarts.
-
alright will do
-
I also want to add that I just incremented the delay between restarts to 5000 ms this morning. I think the previous was using a default of 0 delay, which would have caused some issues. Hopefully that fixes it.
Participate now!
Don’t have an account yet? Create a new account now and be part of our community!