moin hab nen kleines bis riesiges Problem
imnmer wenn ich auf meinen Server Joinen will schließt sich mein ganzes Spiel
Hier mal die errorlog
/////////////////////////////////////////////////////////////////////////////////
Report of 28.12.2014
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 1
Memory used: 158,25 MB reserved: 295,61 MB max: 2087,45 MB
/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 4777
(b: 2379 f: 1656 i: 7 s: 735 d: 0)
Total heap memory held: 154536kb
Total direct memory held: 345744kb
(b: 344818kb f: 839kb i: 0kb s: 85kb d: 0kb)
/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 15 (LOD: 50)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(70)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: GeForce GTX 660/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0 NVIDIA 344.75
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (-818.5065, 50.403595, 516.96375) Camera rotation: (0.020599142, 0.95370877, -0.067185976, 0.29240602)
Total running time: 15.469706
/////////////////////////////////////////////////////////////////////////////////
Error details:
java.lang.NullPointerException
content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:625)
content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:594)
an.Q.call(SourceFile:487)
com.jme3.app.AppTask.invoke(AppTask.java:142)
com.jme3.app.Application.runQueuedTasks(Application.java:583)
com.jme3.app.Application.update(Application.java:596)
commons.JIWApplication.update(SourceFile:58)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)
auf andere Server kann ich joinen
und andre Spieler können auf meinem Server joinen