When marking an area, it records the chunk and block positions; the block positions being locations within the chunk. I am trying to record the same using the player as the center point for marking out a land claim without using the marking event. The player object doesn't have information about chunk position. Is the player position from getPlayerPosition a world position or a block position relative to a chunk, and how would I get the chunk that the player is currently in?
Getting the players position.
- Absalom
- Closed
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I think I answered part of my question. I can track the chunks that the player enters through the event "PlayerEnterChunk". If the player's position is a world position, I will have to figure out how to convert it to a position within a chunk.
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Is it possible to make a teleport and a home point script with this?
So you don't have to search for your home if you die and respawn or search for other players.
This would be awesome, -
Yeah and that's in the plans too. A teleportation system where players can invite to be teleported and other players can accept. You can set home, have multiple home points, and teleport to any one of them a certain number of times per day, etc. It will be a separate set of scripts.
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nice
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I stole that idea from Rust. lol.
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Hey Absalom, we will add Vectors to Lua with the next update which will make the "world to chunk/block position" functions useable I'll reply to this thread again then.
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thanks!
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