Hi, I'm new here. The game looks fabulous from what I can see, but I'm getting an error when I attempt to launch the game on my Mac. The login screen runs, then I get the initial splash screen. The app then exits. Here's the console log, it looks like the shaders cannot be recompiled (essentially a JMonkey error). Is anyone else seeing anything like this:
/////////////////////////////////////////////////////////////////////////////////
Report of 11.08.2014   by edumobiledev
OS: Mac OS X   Version: 10.9.4  Java version: 1.7.0_55   JVM architecture: x86_64
CPU cores: 2   Executor poolsize: 0
Memory used: 590.40 MB  reserved: 788.00 MB  max: 1908.93 MB
/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 3719
(b: 2280  f: 1007  i: 8  s: 424  d: 0)
Total   heap memory held: 576559kb
Total direct memory held: 376361kb
(b: 376138kb  f: 199kb  i: 0kb  s: 23kb  d: 0kb)
/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720   (Windowed)
Frequency: 60   Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 0
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100   Quality: 2
ViewDistance: 9    (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR: 0(50)/1/0/1/1/1/0/1/1
/////////////////////////////////////////////////////////////////////////////////
Graphics: NVIDIA GeForce 320M OpenGL Engine   Vendor: NVIDIA Corporation   OpenGL version: 2.1 NVIDIA-8.24.15 310.90.9.05f01
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 60
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, Multisample]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0)  Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 27.88366
/////////////////////////////////////////////////////////////////////////////////
Error details: 
com.jme3.renderer.RendererException: Cannot recompile shader source
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 Can you provide us some more details about the error and your system? Is it a x64 or x86 system? If you're having a x64 system, is x64 java also installed (it often causes trouble if only x86 java is installed on a x64 machine^^)?
  Can you provide us some more details about the error and your system? Is it a x64 or x86 system? If you're having a x64 system, is x64 java also installed (it often causes trouble if only x86 java is installed on a x64 machine^^)?

