Hi, I'm new here. The game looks fabulous from what I can see, but I'm getting an error when I attempt to launch the game on my Mac. The login screen runs, then I get the initial splash screen. The app then exits. Here's the console log, it looks like the shaders cannot be recompiled (essentially a JMonkey error). Is anyone else seeing anything like this:
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Report of 11.08.2014 by edumobiledev
OS: Mac OS X Version: 10.9.4 Java version: 1.7.0_55 JVM architecture: x86_64
CPU cores: 2 Executor poolsize: 0
Memory used: 590.40 MB reserved: 788.00 MB max: 1908.93 MB
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Existing buffers: 3719
(b: 2280 f: 1007 i: 8 s: 424 d: 0)
Total heap memory held: 576559kb
Total direct memory held: 376361kb
(b: 376138kb f: 199kb i: 0kb s: 23kb d: 0kb)
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Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 0
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR: 0(50)/1/0/1/1/1/0/1/1
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Graphics: NVIDIA GeForce 320M OpenGL Engine Vendor: NVIDIA Corporation OpenGL version: 2.1 NVIDIA-8.24.15 310.90.9.05f01
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 60
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, Multisample]
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Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 27.88366
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Error details:
com.jme3.renderer.RendererException: Cannot recompile shader source
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