Hello everyone, as i got my new texturing tool today i started to experiment on some specular lights. In relation i got a question, will the specular maps be applied in a permanent way or will it be something like a rain map?
Without:
With specular map/lights:
I know that we would need it for metals and so on, but like on the bricks you see we can create a "wet" look too. It is important to know cause this influences the specular map creation. It's not a suggestion just a question i can live with every implementation ;D.