The game pulls up a black screen then shuts out of the window

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)
  • /////////////////////////////////////////////////////////////////////////////////
    Report of 05.01.2015
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 8 Executor poolsize: 0
    Memory used: 55.83 MB reserved: 259.52 MB max: 2077.75 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 552
    (b: 173 f: 253 i: 1 s: 125 d: 0)
    Total heap memory held: 54525kb
    Total direct memory held: 4735kb
    (b: 4685kb f: 44kb i: 0kb s: 6kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 745/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 0.0


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalSourcef(IIF)V
    org.lwjgl.openal.AL10.nalSourcef(Native Method)
    org.lwjgl.openal.AL10.alSourcef(AL10.java:810)
    content.audio.b.initialize(SourceFile:69)
    com.jme3.app.state.AppStateManager.initializePending(AppStateManager.java:251)
    com.jme3.app.state.AppStateManager.update(AppStateManager.java:281)
    commons.JIWApplication.update(SourceFile:66)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)


    This is my error log if anyone knows what's happening then please help.

    This is my error log, I have no idea what to do can someone please help.

  • @neverdead19 when is the last time you updated that geforce driver?what version is the driver?....does windows do that for you?...if so you should head over here and check.depending on how windows is set up on your pc,using GeForces update utility is always best....at least for gaming.

  • Thank you so much Turbo. I will try this and see if It works
    Thanks again.

  • This did not work I am running out of options and ideas to what to do. Turbo if you have any other ideas please let me know because I'm stuck.

  • java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalSourcef(IIF)V
    org.lwjgl.openal.AL10.nalSourcef(Native Method)
    org.lwjgl.openal.AL10.alSourcef(AL10.java:810)
    content.audio.b.initialize(SourceFile:69)
    com.jme3.app.state.AppStateManager.initializePending(AppStateManager.java:251)
    com.jme3.app.state.AppStateManager.update(AppStateManager.java:281)
    commons.JIWApplication.update(SourceFile:66)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)



    I have no idea what error this is but his is the one I always get.

  • Did you try reinstalling the game? Otherwise, is a speaker or headset connected to your computer, and/or is your sound device enabled (this was causing the same error in the past for some people)?

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