I've seen instances in the logs where things like onPlayerDeathEvent has been called 20x in a row from the same player, so it's either a bug, or deliberate attempt with a replay attack
Even Listeners being called multiple times
- yahwho
- Closed
- Thread is marked as Resolved.
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Hmm... I will check out what's going on there Is the event maybe cancelled (but the player dies again and again)? Or is there maybe another Lua script which interferes with it?
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The only lua script on the server is the (unmodified) area protection one. I will post up a section of my log shortly.
My plugin uses a logger to log the username and UID of every login and logoff method event call. Here's what I found in the log. . . (I've changed the UID and username to protect the user - I'm not saying they've done this deliberately. . .)
What happened was my plugin works out experience points at this point, and the user suddenly jumped up a few million points (I'm working on using semaphores to try to prevent this happening again?).
But I have seen two instances of this happening (multiple log off calls)
Code -
Update: I've had a player have this happen to them and they told me what happened - might be useful in tracking it down @red51. They fell through the world down to hell; where the graphics appeared to be glitching ( falling through hell multiple times). This is where (I believe) the event call "onPlayerDeath" gets called multiple times.
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