I"ll keep this one short that I'll get straight to the point. New games & articles to and for VR.
- VR is dying:
A friend and I conversed about VR that it became heated that he unintentionally set me off showing how VR is "dead" while also refusing to listen to anything I had to say. I simply view his thoughts as ill-informed while equally ignoring what I had to say, even if he may have read & parroted what was posted. I'm the one with a VR, I know what's going on. I may be bias (maybe arrogant at times), just that I can't agree to "VR dying". Maybe stalled, but not "dying". Two following links were posted to show how VR is dying while mentioning the moronic 3D TV comparison. You can't even immerse yourself with a 3D TV as you can with a VR headset....... I smell envy and jealousy.
Stalled, maybe. But not "dying". Can someone influential PLEASE get in contact with Bandai-Namco so they can get off their rear ends to make a Gundam VR game for BOTH PSVR & PC Steam? It seriously and honestly is needed right now.
- VR is Well & Alive:
Next day over I stumbled across these two articles stating that the Steam numbers show otherwise that numbers are simply on the rise. It matches well with all the headsets being bought with how Beat Saber, VRchat, and others keep praising one another for selling headsets. It matches all the Tweets I've seen tweeted & retweeted of people buying VR headsets. The articles point out that people are also not looking at the right zone that they should be more open minded. Granted, they're pointing towards VR arcades, industry training, and such. I also view it from the perspective that people aren't looking under 'New', 'Trending', and such on Stream VR storage page. People aren't doing their research that they want to be spoon fed.
And yes, I posted heavily in the roadtovr's blog posting because I'm frustrated with certain people. I had to agree with certain people sharing similar experiences as my own.
- VR Games:
More games were found on Steam that I've finally done my routine scan again, if belated. There's a nice batch to note & renote.
- BALSA - Model Flight Simulator - https://store.steampowered.com…A_Model_Flight_Simulator/ - (Kerbal Developers; High respect)
- Forklift SImulator 2019 - https://store.steampowered.com…/Forklift_Simulator_2019/
- Raptor: Cretaceous Island - https://store.steampowered.com…Raptor_Cretaceous_Island/ - (Positive rating)
- Voronium - Locust Sols - https://store.steampowered.com…80/Voronium__Locust_Sols/
- Tin Hearts - https://store.steampowered.com/app/572540/Tin_Hearts/
- Blade and Sorcery - https://store.steampowered.com/app/629730/Blade_and_Sorcery/ - (Highly promising)
- Space Battle VR - https://store.steampowered.com/app/982700/Space_Battle_VR/
- Xion - https://store.steampowered.com/app/644420/Xion/
- Legendary Hunter VR - https://store.steampowered.com…2170/Legendary_Hunter_VR/ - (Duck hunt)
- Titanic VR - http://www.titanichg.com/demo/ - (Demo; Desktop & VR support; Crowdfunding)
The VR library simply keeps growing that I just can't understand other game developer's responses of a "small market". Build the right game and people shall support this "small" market. Need to be as assertive as Spicytails are with Spice & Wolf VR whom saw a void, thus trying to fill it with their own game.
- Spice & Wolf Crowdfunding:
Been tracking this heavily because it's one of those heavy hitter VR games that shall send ripple-effects throughout the VR market. It can't be ignored because of the amount of influence it has within and around it that it must be tracked from beginning to the time it's released, and beyond with the amount of weight it holds within the Japanese market, as well as outside of it. I'm hoping once this is successfully crowd funded that "skittish" and "lazy" game developers/studios/publishers shall once again see value in VR which shall once again encourage them to make proper AAA VR games. People do care, just make the right game.
I'm also viewing this so importantly because if VR is more accepted in the mainstream that Red51 shall have an easier time with VR on his end for Rising World VR.... Whatever his vision, I'm hoping it'll be for the best that it shall lead into "gesture" VR, not 'Minecraft VR' VR type movements. Superhot VR is an example for 'gesture' VR, as with VRchat.
目標金額は8,000,000円; 974 backers
23,538, 810 Yen to $207,685.27 USD
CA$ 149,077 pledged of CA$ 93,135 goal; 482 people
I consider this successful because people also love the concept of seeing Holo in VR that they want to support it. Build the right thing and people shall come swarming. Spice & Wolf VR could probably be counted as almost a AAA game, if short because it's still indie side of things. Also, I hate the developer mentality that they won't add VR support when they view the market as "small"...... Just do it....... If you see a void please just fill it in the best you can with how other developers have quietly been doing with Slime Rancher, Scanner Sombre, among others. Nothing shall grow if you don't add to it.......