Any ideas of the danger of this error .. Rebooted my client and relogged in it logged on but it took a restart and two log on attempts that stopped at 10percent then about 24 percent this error showed up. The third time it loaded and everything seemed normal. Is this a server issue or client side?
Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
at java.nio.Bits.reserveMemory(Unknown Source)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:1000)
at com.jme3.texture.plugins.DDSLoader.readDXT2D(DDSLoader.java:549)
at com.jme3.texture.plugins.DDSLoader.readData(DDSLoader.java:766)
at com.jme3.texture.plugins.DDSLoader.load(DDSLoader.java:135)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
at content.Materials.loadTexture(SourceFile:1409)
at content.Materials.loadTexture(SourceFile:1386)
at content.Materials.loadTexture(SourceFile:1382)
at w.b.update(SourceFile:301)
at w.i.d(SourceFile:714)
at w.i.update(SourceFile:526)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:342)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)