Is it possible to create a raycast from a source location other than that of the camera?
Such as a given angle from a high value y axis?
Is it possible to create a raycast from a source location other than that of the camera?
Such as a given angle from a high value y axis?
Unfortunately that's not possible at the moment, but we will add this in the future. However, raycasts will always depend on the client, since the server does not have a "fully generated" world (only the underlying world data, which would not give accurate raycast results), so the raycast could only be done in the player proximity (since it can only take the world that's currently rendered on the client into account).
From client side would work fine for what I want to achieve
Alright, this method will be available with the next update
Brilliant - thanks
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