Cant generate world

  • Are you running in full screen? Try to run it in windowed mode and load the world again. Are you using an Intel HD graphics card? Try updating the drivers.


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  • /////////////////////////////////////////////////////////////////////////////////
    Report of 17.01.2015 by Broham
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz, 4, 8] Executor poolsize: 1
    Memory used: 76.79 MB reserved: 212.65 MB max: 2077.75 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4645
    (b: 2540 f: 1450 i: 7 s: 648 d: 0)
    Total heap memory held: 74991kb
    Total direct memory held: 340251kb
    (b: 339562kb f: 630kb i: 0kb s: 57kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics 4000 Vendor: Intel OpenGL version: 4.0.0 - Build 9.17.10.2867
    Accelerated Memory: 1,778,384,896b
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 1024
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 64
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 127.344154


    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/SteamApps/common/RisingWorld/risingworld.jar (4cb2c6518c4ba0d6dc83e889392ad99a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (bc3922c21827f5a7217769f266cdfef7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (ca89c70048d76ff9e267793b5f83b901)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (544d94f659adab4e93e95056b9284dec)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (1e617fb2455c7bfe3b479291f1a1c9cd)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (9dcf498a0dc89b50435e342e7faf3cec)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (77b5637ab629b482e4bd1d36b02f43be)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (5d7dbbe2653a8726ae642b690b550365)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (8e207cbb810e39dbab5b898804b63bfe)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar (e0fecc38d7756a9706e59c54f80b2c55)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (dd97905a718b58b255dac9e88716e800)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (2a8963b380b8c8fad4f5f5cb1564e35f)


    /////////////////////////////////////////////////////////////////////////////////

  • Thanks for the report file! You need to manually assign your Nvidia card to the game (can be done in the Nvidia control center), since the game currently only uses the integrated Intel HD graphics adapter.

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