Posts by Deirdre

    Kann Spiel nicht mehr starten.


    /////////////////////////////////////////////////////////////////////////////////
    Report of 02.06.2015 by Deirdre Version: 0.5.7.3_19
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] Executor poolsize: 0
    Memory used: 134,56 MB reserved: 1167,82 MB max: 2077,75 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 16276
    (b: 5837 f: 8185 i: 553 s: 1701 d: 0)
    Total heap memory held: 131405kb
    Total direct memory held: 548364kb
    (b: 390567kb f: 139629kb i: 9621kb s: 8545kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(110)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 680/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.3.0
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 1.36125, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 216.05605


    /////////////////////////////////////////////////////////////////////////////////
    H:/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    H:/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    H:/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    H:/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    H:/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    H:/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    H:/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    H:/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    H:/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (ffce04a3f034ea12cc6a21a75fcf34f6)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (53d2a0c33996a7f41f531bb233f12251)
    H:/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (a8456f41b8f56ad9106d21835ec16c7b)
    H:/Steam/steamapps/common/RisingWorld/data/server.jar (4add12ef659957476f970f4d7bd7c9a8)
    H:/Steam/steamapps/common/RisingWorld/data/commons.jar (82b99c969b3b298a5c73a75de14a8b9d)
    H:/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    H:/Steam/steamapps/common/RisingWorld/lib/mariadb-jdbc.jar (f73ea6447640d3712555376bbd80fff9)
    H:/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    H:/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (f48e01b4891e44549d49cbad75375591)
    H:/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (c6527660f238e9b89b7f70c1cd42910e)
    H:/Steam/steamapps/common/RisingWorld/data/assets/models.jar (2a21077731fc1f66898ec196614391ef)
    H:/Steam/steamapps/common/RisingWorld/data/assets/music.jar (49ddfa0ec9dce3d8c0c3075bcf39bfc8)
    H:/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (d7c105d57231405ea128d074deda9841)
    H:/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (b62da9ad2aaf645f4f21f27efb064a00)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.net.SocketException: Socket closed
    at java.net.SocketInputStream.socketRead0(Native Method)
    at java.net.SocketInputStream.read(Unknown Source)
    at java.net.SocketInputStream.read(Unknown Source)
    at java.net.SocketInputStream.read(Unknown Source)
    at de.jiw.network.connector.tcp.TcpConnector.read(TcpConnector.java:168)
    at de.jiw.network.connector.ConnectorReadThread.run(ConnectorReadThread.java:67)


    Außer mir hatten noch 3 weitere Leute das Problem mit Steam und RW.
    Vll hilft diese Datei ein wenig. :)


    :)

    Das meinte ich nicht, lenko. :)
    EMB LP meinte ob ich die Rechte habe.
    Und in der Villa mit Spielplatz hängen die Poster noch. Sind nur die am Whirlpool verschwunden.
    Aber egal, der Screen ist ja gemacht. :D


    Das war die Sache, als ich fragte, wer hat an meinem Haus herumgespielt. :P






    Danke schön :)
    Einfach Holzbalken oder Holzbretter so klein wie möglich machen. Das funktioniert jetzt seit dem letzten Update. Wenn es auf einer Seite nicht kleiner wird,
    das ganze Holzstück herumdrehen, dann wird es kleiner.