Posts by R3DROOK

    I like your Idea on your compass but how would it point to multiple places at the same time? Would there be some sort of menu to pick where you want it to point or will it just have more then one needle?


    The next update will allow you to change your spawnposition when using shelters/tents/beds, also your compass has a secondary small needle now (as it has been suggested here previously) which will lead you back to your spawnposition ;)


    So it looks like we will be getting around with a compass with two needles :)

    Would make things way easier, becaue who always updated his favorite-list after he used an item he "might" use again or who deltes textures from his list? ^^ Ok, maybe I am just to lazy to tidy up, but hey! :P
    #Weesuggestionspam


    Edit (before post, lel): Was this alrady suggested (even by me :P), hm ^^


    I like your Idea, Its kinda frustrating when you forget to favorite an item and next time you go to get more blocks you spend a while trying to figure out the name of the block you used last.


    If I may add a few things to your post also...


    I think that we should be able to favorite block type also like stairs or pillars for example


    I think that the name of your block should be titled in your inventory and not just say "Block"


    and I think they should do something to the way you pick how many blocks you want. It gets kina irritating to have to hold the up pointer forever every time I want a stack of blocks.


    These are all small things but I think it would make the game feel a bit smoother

    Ya I would love to have a back pack or some sort of portable storage, but I think that storage Items give you to many slots.... way to many slots. Right now it seems that you only need one chest for all of your stuff. So I wouldn't mind them cutting that down but I think our inventory should remain the same.

    Ya personally I would love for a digging monster to actually dig. So you can see where the monsters have been and maybe lead to there burrow but I could see how that would upset players and complicate the game.

    Personally I would love it if we could only carry say 80 pounds (about 40 kg). And it slowed you down if you carried max and drained your thirst and hunger faster. Then you would have to use things like sleds, carts, wagons (even small ones which have a handle.. yes like a kids wagon!), then the use of donkeys and horses.. then on to motorized vehicles to move stuff around. It would create so much immersion for this game if they did this. I mean, how should people be able to build a house after an hour or so of playing? People will get bored fast if that is the case.


    The only thing am worried about is imagine how long it will take to build things if we had to make all those trips. Right now building speeds are not that bad but if think about it a lot of are materials are free, and when they are not the building speeds will go down (which I don't mind), But if you cut are inventory in half that might be a little to slow for me.

    When you pick up a "double-melon-plant", you just get one :P


    I would Give the melon thing some time. When you see flowers in a bunch and you pick it you get more then one. So I bet they realize the whole melon thing is off and I bet they will fix by ether giving you one more melon or making it so there are only melon patches with one melon. I doubt they intend on leaving the melons the way they are.


    As far as the whole stacking thing goes I have no problem with it and I have no clue if they would want to change it up any.

    oh and I don't think a digging monster would be to much of a problem if it really didn't "dig" and just made the noises of digging and had a burial and an emerge animation. But I really don't know sense am not a game designer.

    Thinking about what both you and Weem suggested might end up being the Creeper in this game. What he suggested, and what you added had me now picturing a scene-of-horror with how at random you would hear digging in dirt, in stone, and anything 'natural' and not playermade. How they would get spooked while panicking at what they might first assume to be a ghost. Maybe if you want to get spooky you could hear its 'war-cry' to send chills down your spine. If you want a time trigger then how about a dusk & dawn scare? The player, or players all panicking to keep their settlements safe by using their sword, bows & arrows, and such to keep it at bay. Even digging down to it to kite it around while it behaves all seriously scary and eerieness. A mixture of both the Creeper & Enderman in both spookieness and silence (at most times) that would catch you off guard. I can now imagine people building a strong basement flooring to keep their builds safe :whistling:


    Once Ages are added it shall be fun seeing low-Aged players struggling to deal with this monster during the dusk & dawn period aiming for them and their homes. Trying to dig away at the stone and dirt. Shall be fun trying to program the thing to lose interest and to not just go absolutely wild, to not try and tear down player-made blocks. Maybe it's higher tier'd buddy could do that? Maybe not seeing as how people would whine their creations are being destroyed. It should try and hunt you down, tunnel, or walk towards you while knocking down raw dirt and stone that you placed up during the brief dusk & dawn period to keep you on alert as you either wake up or ready yourself to go to sleep. Waking up to it standing in front in bed as you both stare one another down before killing one another in a Western stand-off.


    Also, that mention of owls is something I'd love to hear at night for both visual and auditory vibrancy. Hearing and seeing it adding to the nightly vibe.


    What if a random event made something like that happen where you would have some kind of warning sign like whimpers or screams, and that night you would be attacked by a hoard of monsters or a boss or something until dawn. Witch would have players team up for survival sake and make their baces strong enough to survive such an attack.

    Ah, the ole 'multi map' thing. Another 'unmentionable' game tries that, with horrible results.
    The only way a multi-map thing would work is if when you moved beyond one map, the adjacent map automatically pops up. If the 'adjacent' map isn't made yet, you have to create it.
    I disagree with not showing your position (and home) on the map. Also, when you go to an adjacent map, it should show you the direction of where home is, even if it's several maps away. If a map doesn't show those things, what good is it?


    I do agree that there's no reason to have a map in the first place. All you need is to carry one thing instead of several maps: a Compass that works like a real one and that points to home. All you need to know is that the village is "that way" and your mine is "over there". You don't need a map to tell you that.


    I was thinking if you created a bigger map and put it on a table with a map you already have
    then you can drag the contents of the old map where ever you pleased
    and then drew it in by holding the place button. I thought this would cut out that horrible map problem like the one Minecraft had.


    Even though I would love to my buildings on a map I do agree that if we had some kind of special compass pointed to whatever markers we made then the need for maps and the mess that goes along with it would be gone.


    I like your Idea on your compass but how would it point to multiple places at the same time? Would there be some sort of menu to pick where you want it to point or will it just have more then one needle?

    maybe if you could make a bigger map you could copy what you already written in a previous map / maps by placing the new map and old map on a table and with a piece of charcoal hold the place button.


    I don't think the player location should be on the map. I think you should have to use a known location and compass to get to where you want to go. That way the fear of getting lost is still present even if you have a map.

    What if the wires worked like in Terraria where as when you go to place wires on walls you go into some sort of x-ray mode (or maybe have to put on a welders mask or something) that lets you see the wires in the blocks and where you are going to place the cables in the blocks.

    Thanks for your Input :D
    I never thought about a digging monster that would be so cool. I could imagine mining in the dark and stopping to listen for the sound of it digging toward you. Its so spooky and intense. Love It!!

    One more thing to my last post.
    I think that the spawn rate should be based on regions, and the spawn rate would adjust itself to fix the desired mob ratio for example:
    If the desired amount of sheep for each region is 25 but their is only 3 sheep the cool down period between spawns would go down but, when there is 15 sheep the cool down would go up and would completely stop spawning at 25.


    It would also be cool if each area had its own random ratio.

    since the world will be endless one map wont work. I propose a map creation system. To map the world you would create a blank map and when you equip the map were ever you are the surrounding appear on the map. There would be four types of maps. The first would be a regional map that would show cities towns and the surrounding area. This map would be similar to a state map in real life. Next would be a city map that would display an area the size of a city with fine details. If there were roads in the world the next map would be a road map. The final map would be a continent map that displays an area the size of a continent in real life. To create the continental map you would combine regional maps to make one big one. This would allow for Lois and Clark style exploration and mapping.


    I think this Is a good Idea :thumbup: One thing I would add though is that I think you should have to stand in a place overlooking a new area then hold the place button to draw that area on your map

    A good idea for electricity would be to add generators and power plants. A good thing to add would be crude oil. If you build a refinery you can make gas. There could be several types of power plants, solar, wind, oil, coal, hydroelectric and nuclear. You could add power lines and transformers. There could also be a water system that deliver running water to all the sinks.


    I love your Idea :thumbsup:
    But one thing though I don't think there should be any type of nuclear power. So far the game has a feel like it is based more in the past with certain reaches to the present. I think a nuclear power plant would be ruin the the feel of the game by pushing it to far to the present.