Posts by hkurzawa

    Hallo wertes JIW-Team


    Beim Harken passiert es oft, das Teile der Textur verschwinden, sodass man in den Untergrund sehen kann. Beim weiteren harken kann man es natürlich reparieren. Im schlimmsten Fall kann es passieren, das man abstürzt. Ob man diese Gefahren beseitigen kann?
    Noch ne Frage: Wenn das Wasser kommt, Bleibt die Systemperformance oder werden dabei höhere Systemanforderungen gestellt? Wäre schlecht, wenn ich Rising World nicht mehr spielen könnte.
    4 GB Arbeitsspeicher
    1,2 GHz Prozessor

    Im Hauptmenü kann man Welttypen auswählen. Surreal, Flach ect. Ich hätte da ein Vorschlag. Ob das technisch umsetzbar ist, weiß ich nicht. Wäre es möglich Welten zu generieren mit schwebenden Inseln (ähnlich, wie in den Film Avatar)? Ich würde gern Blöcke vorschlagen, die aussehen, wie Traversenteile.

    /////////////////////////////////////////////////////////////////////////////////
    Report of 03/04/2016 00:42 AM by hkurzawa Version: 0.6.5.1_26
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_71 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Pentium(R) CPU N3700 @ 1.60GHz, 4, 4] (Cores: 4)
    Mainboard: [Acer, Aspire XC-704]
    GraphicsAdapter: [Intel Corporation, Intel(R) HD Graphics, 20150804000000.000000-000, 10.18.15.4248, igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32]
    Total Systemmemory: 4206 MB
    JVM Memory used: 54,98 MB reserved: 83,89 MB max: 2112,62 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 2891
    (b: 1966 f: 752 i: 7 s: 166 d: 0)
    Total heap memory held: 53981kb
    Total direct memory held: 45409kb
    (b: 24140kb f: 19478kb i: 0kb s: 1789kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: on
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 15 (LOD: 35)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 0(97)/0/0/0/1/0/0/0/0/0/1


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Realtek High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 10.11658


    /////////////////////////////////////////////////////////////////////////////////
    C:/Games/Rising World/data/launcher/lib/AbsoluteLayout.jar (eb1f4b664fe50549e3c53971a1dcec97)
    C:/Games/Rising World/lib/netty.jar (8ba7eac06e664dba51664643ee23367f)
    C:/Games/Rising World/data/jiw/vertx-client.jar (44e5f126eceb39f44b94b6d758e641d7)
    C:/Games/Rising World/core/jbullet.jar (091d62023c7ae89fb1f5d32318826f77)
    C:/Games/Rising World/core/jinput.jar (877de27e911d0a2655a13289f78bb9ef)
    C:/Games/Rising World/core/jinput-natives-linux.jar (2002d4a7c1a4b9eb3d0911c40f2769d2)
    C:/Games/Rising World/core/jinput-natives-osx.jar (db32a36ad4d7492fedfdcb0ece1cf17a)
    C:/Games/Rising World/core/jinput-natives-windows.jar (2b46eff33c75deac1b823e340b78a6af)
    C:/Games/Rising World/core/jme3-core.jar (3cb1b06f3470cd1b0ee581ca3366ded9)
    C:/Games/Rising World/core/jme3-desktop.jar (458d82b2bb9e34f757e7f566c875103f)
    C:/Games/Rising World/core/jme3-effects.jar (57c9f8cff2aac350161a234f36f997c3)
    C:/Games/Rising World/core/jme3-jbullet.jar (170e6b1a303d6a473f08aa0c39162403)
    C:/Games/Rising World/core/jme3-lwjgl.jar (518cdf6b16e3889ef5052aa951ce254a)
    C:/Games/Rising World/core/jutils.jar (64be070d72f3aa807f9e9f541b74302f)
    C:/Games/Rising World/core/lwjgl.jar (436157d8490adb77405dd0b1750effe3)
    C:/Games/Rising World/core/lwjgl-natives-linux.jar (1af84d697aad23f4a5844fc9025641ad)
    C:/Games/Rising World/core/lwjgl-natives-osx.jar (d1fceb66a87a5a66aed03b26b6269a70)
    C:/Games/Rising World/core/lwjgl-natives-windows.jar (6905751803756f2150e66cef264e20ea)
    C:/Games/Rising World/core/stack-alloc.jar (97afd63b55f9d16b94e4f2fb562b311b)
    C:/Games/Rising World/core/vecmath.jar (42f8c4324e6dc21d0236c084ac5a1555)
    C:/Games/Rising World/data/jiw/jiw-gui.jar (3295b9ffefc6c9d4f29b965645a8eec6)
    C:/Games/Rising World/data/jiw/jiw-network.jar (6e297d22f083d0057610516252dfbcce)
    C:/Games/Rising World/data/jiw/rcon.jar (0e47dbe58c6c0f399249848da652ade1)
    C:/Games/Rising World/data/jiw/java-fmod-natives.jar (e9ab079238fe9a0d0ddf9019a1780e0b)
    C:/Games/Rising World/data/jiw/java-fmod.jar (402a8176515a192555488fc75658d9c4)
    C:/Games/Rising World/data/server.jar (223f4d84e46c3a8aa1e2edacae67bca2)
    C:/Games/Rising World/data/commons.jar (7c2913eab28a5f13d64128f48f03a4cd)
    C:/Games/Rising World/lib/sqlite-jdbc.jar (0cb3cc0c7065681e56a5479a03e63101)
    C:/Games/Rising World/lib/luaj.jar (4b3dafbfa8788391218726fa3228fec5)
    C:/Games/Rising World/lib/snakeyaml.jar (7d7e886cbf4c250b8b43a424baf8d7eb)
    C:/Games/Rising World/lib/javax-json.jar (3dd216041348f0407df5b8b46aeb0fa9)
    C:/Games/Rising World/data/assets/interface.jar (d7fea9f49fd42295d97d6912a24b4709)
    C:/Games/Rising World/data/assets/materials.jar (76138a99136dd6dee569bd4bf343d330)
    C:/Games/Rising World/data/assets/models.jar (6177d3114d900d915dcf6a24f890af93)
    C:/Games/Rising World/data/assets/textures.jar (542d3ba5b0d2e902cc844877a94b4b73)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    pool-1-thread-1
    com.jme3.asset.AssetNotFoundException: Textures/System/grid.png (Flipped)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:393)
    at content.Materials.loadTexture(SourceFile:1295)
    at content.Materials.loadTexture(SourceFile:1279)
    at content.Materials.initSingleTextures(SourceFile:592)
    at content.Materials.initialize(SourceFile:172)
    at content.Game.initMaterials(SourceFile:1804)
    at s.i.run(SourceFile:72)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)



    Hier nach dem Start eine Fehlermeldung.

    ^Nun läuft es (erstmal) wieder, ABER mit dem Laden der Updates. Wenn ich auf Nein klicke kommt die Meldung, wie weiter oben zu sehen ist. Nochmals herzlichen Dank

    Windows 10 (x64) 10.0 Java: 1.8.0_71 amd640.6.5.1_26
    Intel(R) Pentium(R) CPU N3700 @ 1.60GHz, Aspire XC-704, 4206 MB (2112 MB Heap)
    Intel(R) HD Graphics 20150804000000.000000-000 10.18.15.4248
    -------------------------------------------------------------------------------------------------------------
    pool-1-thread-1
    com.jme3.asset.AssetNotFoundException: Textures/System/grid.png (Flipped)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:393)
    at content.Materials.loadTexture(SourceFile:1295)
    at content.Materials.loadTexture(SourceFile:1279)
    at content.Materials.initSingleTextures(SourceFile:592)
    at content.Materials.initialize(SourceFile:172)
    at content.Game.initMaterials(SourceFile:1804)
    at s.i.run(SourceFile:72)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Ich hab es erneut gestartet. Das Update wird wieder geladen und bleibt während des Updates hängen. Der Rising World Loader bleibt nun hängen. Das Fenster schließt sich nicht von selbst.
    Wäre vielleicht doch besser die Steam_version zu holen?