Quote from Killem
Machine guns, rocket launchers, atomic or even nuclear bombs, name it ,send it, as long as we have the right to not accept them if we want
on our "No PvP" server i am all for them.... Can't be rascist & must please every kind of players out there if Devs want to maximise
their incomes & profits!
Couldn't have said it better.
It makes absolutely no sense to have electric lights, televisions, power plants, substations, etc. while specifically omitting period-specific firearms.
Simple repeating arms like pump-action/break-action shotguns, bolt-action rifles, and cartridge-operated revolvers would be a fair compromise with the option for server ops to disable them at will. Think Wild-West themed guns, or things based off of John M. Browning models from the late 1800s/early 1900s, etc.
As far as balance is concerned, the manufacture of gunpowder would require the mining of Saltpeter and Sulfur, both of which could be restricted easily enough through spawn rates, etc. to allow firearms to keep a realistic level of power:
If it takes a statistical average of 10 minutes to gather and refine the resources for 1 shotgun cartridge, I think that lethality in 4 shots would be fair, assuming half of the pellets hit, or 2-3 shots at point blank. Powerful, but very expensive.
Not to mention the intricacy of the firearms themselves playing a factor in their balance... In reality, the intricacy and complexity of the parts inside of even a model 1897 shotgun are such that it is effectively a mechanical computer. Thus, very high-end tools could be made necessary to fabricate anything beyond a muzzle-loading musket.
Keep in mind, I'm not asking for fully automatic machine guns or rocket-propelled grenades and air-strikes... Just good old cowboy weapons.
If this is not agreeable, then it would be nice to at least have some support for modders to implement their own weapons in the game independently.